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iPhone app gets stuck on splashscreen...

Discussion in 'iOS and tvOS' started by frozenoj, Sep 6, 2011.

  1. frozenoj

    frozenoj

    Joined:
    Sep 6, 2011
    Posts:
    79
    I just finished transferring my app to my phone through the provisioning portal and have a small problem. When I build and run my game through Xcode, my game just sits on the unity splashscreen for eternity (I have unity iOS basic). When I run it on the phone itself it crashes instantly. Does anybody no why this is happening?

    My initial scene is really small with no huge audio or image files. A few 3d models and 3d texts. So I'm pretty sure its not because of the size. Also, Xcode says that the "thread" is paused. How can I make it continue?

    EDIT: Error
     
    Last edited: Sep 7, 2011
  2. KarelA

    KarelA

    Joined:
    Dec 30, 2008
    Posts:
    420
    I have the same problem. I think it has something to do with memory. The only solution that i found is to make another build in Unity. Sometimes i had to make 2 - 3 build before i got my app to work.
     
  3. Ostwind

    Ostwind

    Joined:
    Mar 22, 2011
    Posts:
    2,804
    Checked your last error?

    You are using Unity iPhone Basic. You are not allowed to remove the Unity splash screen from your game (gdb)
     
  4. frozenoj

    frozenoj

    Joined:
    Sep 6, 2011
    Posts:
    79
    I didn't try removing the splash screen, and it still shows when I run my app. So unless you have to manually add in unity's splashscreen, I don't think that is the problem.

    @Gotmilk: You just rebuild your app? I'll try that.
     
  5. frozenoj

    frozenoj

    Joined:
    Sep 6, 2011
    Posts:
    79
    Rebuilding didn't seem to work... anybody else know how to fix this?
     
  6. frozenoj

    frozenoj

    Joined:
    Sep 6, 2011
    Posts:
    79
    Oh, there actually is an error:

     
  7. moh05

    moh05

    Joined:
    Nov 26, 2015
    Posts:
    65
    In my case, I have no errors, anyone got a solution for this?