I would like to share quick update on our support for iPhone 8 / 8Plus / X. There is known problem with A11 GPU and Unity content, which causes shadow flickering. Fixes have been pushed to supported Unity branches, so to avoid rendering glitches on new Phones it's recommended to upgrade Unity to following versions and re-build / update your games in App Store: - 5.5.5 Patch 1 (not yet released, scheduled for second week of October) - 5.6.3 Patch 4 (or later) wait for 5.6.4 Patch 1 - 2017.1.1 Patch 3 (or later) wait for 2017.1.2 Patch 1 - 2017.2.0 RC 2 (or later) Update!!!: Unfortunately we discovered that our fix for A11 GPU (iPhone 8 / 8Plus / X) regressed in shader compilation correctness on macOS 10.11.6 and iOS 8.x and earlier. Proper fix is coming in these versions: 5.5.5 Patch 1 5.6.4 Patch 1 2017.1.2 Patch 1 iOS Device generation enum fields for detecting these devices are being added and will appear into corresponding branches from 5.6 to 2017.x. Estimated to come in 1-2 weeks depending on branch. iPhone X safe area detection API is being designed and implemented. Estimated time of delivery 2-3 weeks. Currently you can try our sample plugin for accessing safe area information: https://bitbucket.org/p12tic/iossafeareasplugin/src Otherwise your application should work just fine on new devices. If you don't rebuild your apps with Xcode 9 they will be letterboxed on iPhone X. There are no plans for fixes / support for older unsupported (5.4.x and older) Unity versions.