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iPhone 6+ in Zoomed Mode - huge performance drop

Discussion in 'iOS and tvOS' started by 2Dboomer, Feb 7, 2015.

  1. 2Dboomer

    2Dboomer

    Joined:
    Jul 16, 2012
    Posts:
    35
    after 4.6.1 p2, when turn on the zoomed mode on iPhone 6 Plus, the game's frameRate will have a huge drop, it runs 60fps when turn off the zoomed mode and drops to 30fps when turn on.

    Tested on 4.6.2 p1, the problem has not solved.
     
  2. serpin

    serpin

    Joined:
    Nov 13, 2011
    Posts:
    54
    Ditto. Coupled with crashy 64-bit IL2CPP these basically make it impossible to release a game right now.
     
  3. 2Dboomer

    2Dboomer

    Joined:
    Jul 16, 2012
    Posts:
    35
    Yep, and the animations in my game also have problems, it will "flash" during the play, it seems like the UV atlas has some momentary confusion and instant recovery, repeated constantly. I think this is related with the camera because it only appear when the animation appeared in a certain range of camera view, and not every scene can reproduce the problem.

    The problem above only appear on iPhone 6 plus and since 4.6.1 p2.
     
  4. allentin

    allentin

    Joined:
    Sep 26, 2012
    Posts:
    11
    I got the same problem. FPS of my game drop from 60 fps to 20 fps!!!
     
  5. DANDY Software LLC

    DANDY Software LLC

    Joined:
    Apr 5, 2014
    Posts:
    4
    We are having the same problem. Frame rate dropped from 60 to about 30 if the iPhone6 is in zoomed mode. In non-zoomed mode, it's 60 FPS.

    Edit: this occurs with both Mono and IL2CPP.

    Edit: Fixed in patch 2
     
    Last edited: Feb 17, 2015