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iPhone 1.5 is out!

Discussion in 'Announcements' started by NicholasFrancis, Aug 25, 2009.

  1. NicholasFrancis

    NicholasFrancis

    Joined:
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    Posts:
    1,587
    Morning guys girls

    We've got a wonderful fresh morning, the sun is shining and Unity iPhone 1.5 is now officially out!

    This is a huge release, with large performance improvements (assembly-optimized skinning, automatic batching), lots of new features, more docs.

    You should all immediately draw your curtains, because that sun can forget about seeing any developers outside for the next couple of days :)

    What's New
    Penelope Tutorial

    A huge thanks to the iPhone team for their hard work!
     
  2. LeFishy

    LeFishy

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    Feb 11, 2009
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    Wheeee. Hooray :> Now I can finish all my crappy little games and bundle them up with high score support.
     
  3. n0mad

    n0mad

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    1.5 is even more awesome than predicted 1.1 !

    You got us ! Thank you Unity Team ! :D


     
  4. Adam-Buckner

    Adam-Buckner

    Joined:
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    5,664
    I'd heard a rumor that 1.1 was going to be out this week, and when this space was quiet on Monday, I thought "awww...".


    Now:

    Fanstastic!

    Thanks a million!
     
  5. outtoplay

    outtoplay

    Joined:
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    and a hush came over the crowd... as the throng grumbled in deep satisfaction and returned to their dens in joyful zeal.

    thanks for the hard work guys. Virtual beers for the whole team! 8)
     
  6. segra

    segra

    Joined:
    Apr 23, 2009
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    I just looked at the list of features, improvements, and changes. Incredible! Can't wait to start playing around with it.

    Props to the iPhone Team!
     
  7. Jehsup

    Jehsup

    Joined:
    May 22, 2008
    Posts:
    166
    Huge updates and additions. Props to UT iPhone team. I can't wait to dig in.

    --J
     
  8. AmazingRuss

    AmazingRuss

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    May 25, 2008
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    (Screams like a Japanese schoolgirl watching Cheap Trick at Budokan)

    It's gonna be a good day!
     
  9. PressTheLocateButton

    PressTheLocateButton

    Joined:
    Feb 24, 2009
    Posts:
    51
    What happened to 1.1? Did I miss it? 1.1... I shall never forget you!

    As for 1.5... we have some nice long intimate moments ahead of us...
     
  10. Wadoman

    Wadoman

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    Dec 8, 2007
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    :D WEEEEEEEEEEEE!

    Thanks guys, Can't wait to test drive it
     
  11. AmazingRuss

    AmazingRuss

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    The .5 describes how much goodness was packed into this. .1 was a major understatement.

    I just did a new build of Ravesword, and it ROCKS on my first gen Ipod now!

    I am in ecstasy! Thank you, most awesome Unity peoples!
     
  12. pete

    pete

    Joined:
    Jul 21, 2005
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    1,647
    A very quick test in Basic... Straight build of an existing project with only changing player settings to use the new orientation feature. Left in a few warnings (deprecated orientation etc).

    -Time in Update is down to around 60% of what it was.
    -Batching is sweet! *Feature request: let us adjust the max vert count for skinned meshes if possible* (yeah I know... the official request way)
    -Skinning is much faster.
    -Memory management and GC in the profiler make a lot more sense. It's either handled way better or reporting is better (or both).
    Wonderful update overall... congrats thanks!

    [edit: I wrote earlier:
    No it's not! I incorrectly recalled Apple's guidelines...]
     
  13. Jessy

    Jessy

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    This is absolutely amazing. :eek: I had no idea so many amazing things were coming so quickly.

    Thanks to you, UT.
     
  14. ader

    ader

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    This is both awesome and timely for me :)
     
  15. jorge-castro

    jorge-castro

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    So, i want to get it straight: what's broken?

    Also, i wish to known about the change of the new drm and if this affect its related with jailbroken users.
     
  16. sboyette

    sboyette

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    Jan 22, 2009
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    Thanks to all of the hard work and dedication, another continued reason I enjoy the Unity Platform.
     
  17. neo

    neo

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    Apr 22, 2009
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    Spectacular! Going by the specs this looks to be a huge jump, worthy of the 0.5 version change. Plus, you're going to risk spoiling us by giving us such treats as DRM detection and GS optimizations that auto-fallback.

    I can't wait to dig into the Penelope Tutorial.

    Actually the bad thing about your tutorials-- with Unity's ease of use, I never finish them- I can't resist switching to my game project and applying what I've just learned. I guess I'll have to take a vacation and leave the game project folder at home so I can make it thru the tutorial.

    Muchas Gracias!
     
  18. HanulTech

    HanulTech

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    Apr 5, 2009
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    Wow, amazing bit of work from the looks of the release notes. Unity should pretty much own the iPhone platform from here on out. Glad we made the investment!

    And special thanks to all the developers, QA engineers and beta testers for getting this out the door. Hopefully you guys'll get a chance to sleep now :D

    Unity rocks.....
     
  19. MadJack

    MadJack

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    May 14, 2008
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    Impressive!
    It is really fantastic
    You never go on holiday ??? :D

    Thanks for this good surprise.
     
  20. Deleted User

    Deleted User

    Guest

    great work, perfomance has increased a lot on my project

    thanks for this release
     
  21. 3dgrinder

    3dgrinder

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    Oct 21, 2008
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    I have lot all of my word :D

    Great Job UT :)

    - grinder
     
  22. zumwalt

    zumwalt

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    wow, just plain.. wow
     
  23. mehware

    mehware

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    great job on the release Unity.
     
  24. metacoder

    metacoder

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    Jul 5, 2009
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    Great stuff!

    Which of these features are available to the users of Unity iPhone Basic?
     
  25. HiggyB

    HiggyB

    Unity Product Evangelist

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    6,183
    As always you can view that sort of information on the License Comparison page. :)
     
  26. mrswebb

    mrswebb

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    Aug 16, 2009
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    Is this a free update?
     
  27. Charles Hinshaw

    Charles Hinshaw

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    Yes.
     
  28. n0mad

    n0mad

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    LOL


    Ninja spam ...


    edit : Roger that ;)
     
  29. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
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    @n0mad: please don't quote spam posts, with links, in your own reply as that just creates more spam links on/around the forums. I edited your post to remove the link.

    To everyone, if/when you see real or potential spam posts just notify a moderator and we'll mete out justice as necessary, thanks.


    Oh, carry on y'all! :)
     
  30. guitarpaul

    guitarpaul

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    Jan 7, 2009
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    FANTASTIC work guys! Very amazed at all that went into this.

    Now to build my games :)

    Can't wait to see networking in a future release :)
     
  31. Silverfox

    Silverfox

    Joined:
    Mar 16, 2009
    Posts:
    90
    Brilliant. I just updated.

    Everything in my project works fine, apart from one object which mysteriously no longer moves when a trigger is entered.

    Audio seems a lot better - no more glitchy clicks.

    The frame rate is slightly better too (though I was already using Stinkbot's Appcontroller, kFPS kAccelerometerFrequency modifications, so the change isn't huge).

    Thanks again for such a great update.