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iPhone 1.5 is out!

Discussion in 'Announcements' started by NicholasFrancis, Aug 25, 2009.

  1. NicholasFrancis

    NicholasFrancis

    Joined:
    Apr 8, 2005
    Posts:
    1,587
    Morning guys girls

    We've got a wonderful fresh morning, the sun is shining and Unity iPhone 1.5 is now officially out!

    This is a huge release, with large performance improvements (assembly-optimized skinning, automatic batching), lots of new features, more docs.

    You should all immediately draw your curtains, because that sun can forget about seeing any developers outside for the next couple of days :)

    What's New
    Penelope Tutorial

    A huge thanks to the iPhone team for their hard work!
     
  2. LeFishy

    LeFishy

    Joined:
    Feb 11, 2009
    Posts:
    87
    Wheeee. Hooray :> Now I can finish all my crappy little games and bundle them up with high score support.
     
  3. n0mad

    n0mad

    Joined:
    Jan 27, 2009
    Posts:
    3,732
    1.5 is even more awesome than predicted 1.1 !

    You got us ! Thank you Unity Team ! :D


     
  4. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,664
    I'd heard a rumor that 1.1 was going to be out this week, and when this space was quiet on Monday, I thought "awww...".


    Now:

    Fanstastic!

    Thanks a million!
     
  5. outtoplay

    outtoplay

    Joined:
    Apr 29, 2009
    Posts:
    741
    and a hush came over the crowd... as the throng grumbled in deep satisfaction and returned to their dens in joyful zeal.

    thanks for the hard work guys. Virtual beers for the whole team! 8)
     
  6. segra

    segra

    Joined:
    Apr 23, 2009
    Posts:
    1
    I just looked at the list of features, improvements, and changes. Incredible! Can't wait to start playing around with it.

    Props to the iPhone Team!
     
  7. Jehsup

    Jehsup

    Joined:
    May 22, 2008
    Posts:
    166
    Huge updates and additions. Props to UT iPhone team. I can't wait to dig in.

    --J
     
  8. AmazingRuss

    AmazingRuss

    Joined:
    May 25, 2008
    Posts:
    933
    (Screams like a Japanese schoolgirl watching Cheap Trick at Budokan)

    It's gonna be a good day!
     
  9. PressTheLocateButton

    PressTheLocateButton

    Joined:
    Feb 24, 2009
    Posts:
    51
    What happened to 1.1? Did I miss it? 1.1... I shall never forget you!

    As for 1.5... we have some nice long intimate moments ahead of us...
     
  10. Wadoman

    Wadoman

    Joined:
    Dec 8, 2007
    Posts:
    336
    :D WEEEEEEEEEEEE!

    Thanks guys, Can't wait to test drive it
     
  11. AmazingRuss

    AmazingRuss

    Joined:
    May 25, 2008
    Posts:
    933
    The .5 describes how much goodness was packed into this. .1 was a major understatement.

    I just did a new build of Ravesword, and it ROCKS on my first gen Ipod now!

    I am in ecstasy! Thank you, most awesome Unity peoples!
     
  12. pete

    pete

    Joined:
    Jul 21, 2005
    Posts:
    1,647
    A very quick test in Basic... Straight build of an existing project with only changing player settings to use the new orientation feature. Left in a few warnings (deprecated orientation etc).

    -Time in Update is down to around 60% of what it was.
    -Batching is sweet! *Feature request: let us adjust the max vert count for skinned meshes if possible* (yeah I know... the official request way)
    -Skinning is much faster.
    -Memory management and GC in the profiler make a lot more sense. It's either handled way better or reporting is better (or both).
    Wonderful update overall... congrats thanks!

    [edit: I wrote earlier:
    No it's not! I incorrectly recalled Apple's guidelines...]
     
  13. Jessy

    Jessy

    Joined:
    Jun 7, 2007
    Posts:
    7,325
    This is absolutely amazing. :eek: I had no idea so many amazing things were coming so quickly.

    Thanks to you, UT.
     
  14. ader

    ader

    Joined:
    Jan 27, 2009
    Posts:
    155
    This is both awesome and timely for me :)
     
  15. jorge-castro

    jorge-castro

    Joined:
    Jul 26, 2008
    Posts:
    142
    So, i want to get it straight: what's broken?

    Also, i wish to known about the change of the new drm and if this affect its related with jailbroken users.
     
  16. sboyette

    sboyette

    Joined:
    Jan 22, 2009
    Posts:
    62
    Thanks to all of the hard work and dedication, another continued reason I enjoy the Unity Platform.
     
  17. neo

    neo

    Joined:
    Apr 22, 2009
    Posts:
    167
    Spectacular! Going by the specs this looks to be a huge jump, worthy of the 0.5 version change. Plus, you're going to risk spoiling us by giving us such treats as DRM detection and GS optimizations that auto-fallback.

    I can't wait to dig into the Penelope Tutorial.

    Actually the bad thing about your tutorials-- with Unity's ease of use, I never finish them- I can't resist switching to my game project and applying what I've just learned. I guess I'll have to take a vacation and leave the game project folder at home so I can make it thru the tutorial.

    Muchas Gracias!
     
  18. HanulTech

    HanulTech

    Joined:
    Apr 5, 2009
    Posts:
    312
    Wow, amazing bit of work from the looks of the release notes. Unity should pretty much own the iPhone platform from here on out. Glad we made the investment!

    And special thanks to all the developers, QA engineers and beta testers for getting this out the door. Hopefully you guys'll get a chance to sleep now :D

    Unity rocks.....
     
  19. MadJack

    MadJack

    Joined:
    May 14, 2008
    Posts:
    6
    Impressive!
    It is really fantastic
    You never go on holiday ??? :D

    Thanks for this good surprise.
     
  20. Deleted User

    Deleted User

    Guest

    great work, perfomance has increased a lot on my project

    thanks for this release
     
  21. 3dgrinder

    3dgrinder

    Joined:
    Oct 21, 2008
    Posts:
    249
    I have lot all of my word :D

    Great Job UT :)

    - grinder
     
  22. zumwalt

    zumwalt

    Joined:
    Apr 18, 2007
    Posts:
    2,287
    wow, just plain.. wow
     
  23. mehware

    mehware

    Joined:
    Nov 19, 2007
    Posts:
    739
    great job on the release Unity.
     
  24. metacoder

    metacoder

    Joined:
    Jul 5, 2009
    Posts:
    7
    Great stuff!

    Which of these features are available to the users of Unity iPhone Basic?
     
  25. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    As always you can view that sort of information on the License Comparison page. :)
     
  26. mrswebb

    mrswebb

    Joined:
    Aug 16, 2009
    Posts:
    28
    Is this a free update?
     
  27. Charles Hinshaw

    Charles Hinshaw

    Joined:
    Feb 6, 2008
    Posts:
    1,070
    Yes.
     
  28. n0mad

    n0mad

    Joined:
    Jan 27, 2009
    Posts:
    3,732

    LOL


    Ninja spam ...


    edit : Roger that ;)
     
  29. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    @n0mad: please don't quote spam posts, with links, in your own reply as that just creates more spam links on/around the forums. I edited your post to remove the link.

    To everyone, if/when you see real or potential spam posts just notify a moderator and we'll mete out justice as necessary, thanks.


    Oh, carry on y'all! :)
     
  30. guitarpaul

    guitarpaul

    Joined:
    Jan 7, 2009
    Posts:
    60
    FANTASTIC work guys! Very amazed at all that went into this.

    Now to build my games :)

    Can't wait to see networking in a future release :)
     
  31. Silverfox

    Silverfox

    Joined:
    Mar 16, 2009
    Posts:
    90
    Brilliant. I just updated.

    Everything in my project works fine, apart from one object which mysteriously no longer moves when a trigger is entered.

    Audio seems a lot better - no more glitchy clicks.

    The frame rate is slightly better too (though I was already using Stinkbot's Appcontroller, kFPS kAccelerometerFrequency modifications, so the change isn't huge).

    Thanks again for such a great update.