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Assets IPFS in Unity

Discussion in 'Works In Progress - Archive' started by samueljlopes, May 10, 2018.

  1. samueljlopes

    samueljlopes

    Joined:
    Jan 22, 2017
    Posts:
    3
    Hi Everyone,
    I have a working IPFS client in Unity, running without a daemon, to which you can upload and receive multiple meshes using a linked list format. Would anyone be interested in this? I'm aware at the moment IPFS is quite a niche thing, but I think a content-focusing p-2-p file sharing system would be great for multiplayer, especially if you have a lot of assets and need to cut down your game size.
     
  2. SpindizzyGames

    SpindizzyGames

    Joined:
    Jun 29, 2017
    Posts:
    108
    i am interested in this project. Has it been posted to an online source repository?
     
  3. samueljlopes

    samueljlopes

    Joined:
    Jan 22, 2017
    Posts:
    3
    No. I haven't uploaded it anywhere yet. I can give you the files for it though.
     
  4. SpindizzyGames

    SpindizzyGames

    Joined:
    Jun 29, 2017
    Posts:
    108
  5. SpindizzyGames

    SpindizzyGames

    Joined:
    Jun 29, 2017
    Posts:
    108
    Not sure if my email reply is getting through... check your email in case?
     
  6. Vytek

    Vytek

    Joined:
    Apr 29, 2016
    Posts:
    51
    Using IPFS without Daemon? Please add me to you Project!! Please!
     
  7. digifilm

    digifilm

    Joined:
    Dec 5, 2013
    Posts:
    13
    Hi, I am interested. Can you add me please
     
  8. SweatyChair

    SweatyChair

    Joined:
    Feb 15, 2016
    Posts:
    140
    We are very interested into the project too!
    Basically we want to develop a simple sharing system, where players can share their created content (image, model), other can view and download them. Using IPFS will be a good fit to lower our server cost and creating a decentralized world.

    I would like to know how's the project going now and I am happy to take part in. :p
     
  9. Razmot

    Razmot

    Joined:
    Apr 27, 2013
    Posts:
    346
    I suggest you just put it on github with the MIT license, if you don't have time or interest to maintain it just let people do that in their forks !
     
    jilt likes this.
  10. jilt

    jilt

    Joined:
    Nov 7, 2014
    Posts:
    49
    Very interested in this. And I agree, an open source example on GitHub would be the best way to share it with the rest of the world.
     
  11. Vytek

    Vytek

    Joined:
    Apr 29, 2016
    Posts:
    51
  12. Vytek

    Vytek

    Joined:
    Apr 29, 2016
    Posts:
    51
  13. digifilm

    digifilm

    Joined:
    Dec 5, 2013
    Posts:
    13
    Vytek likes this.
  14. juglarx

    juglarx

    Joined:
    Dec 27, 2014
    Posts:
    60
    Hi Huys anyone try this project in a new Unity version? it can not complie :(
     
    MuntyMcFly likes this.