Hi! I have an external C# application that must communicate with Unity. I implemented a simple request/response exchange via NamedPipeClientStream/NamedPipeServerStream. The NamedPipeServerStream is in the external application. On Windows, the communication works fine (using .NET 4.x, Mono backend). On Linux, the Unity application gets stuck when trying to read from the pipe, after connecting. Any idea about what could be wrong? Thanks!