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Ipad crash on runtime: "ScreenSpaceShadows shader is not supported"

Discussion in 'iOS and tvOS' started by FlorentFal, Sep 22, 2020.

  1. FlorentFal

    FlorentFal

    Joined:
    Nov 20, 2015
    Posts:
    55
    Hello,

    My app crash on launch with following error:

    Code (CSharp):
    1. GfxDevice: creating device client; threaded=1
    2. Initializing Metal device caps: Apple A7 GPU
    3. Initialize engine version: 2019.4.10f1 (5311b3af6f69)
    4. WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/ScreenSpaceShadows' - All passes removed
    5. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    6. ERROR: Shader Hidden/Universal Render Pipeline/ScreenSpaceShadows shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    7. CrashReporter: Successfully deleted pending crash report after sending it: /var/mobile/Containers/Data/Application/CD3F5451-F701-4003-AEE5-59113210A966/Library/Caches/CrashReports/crash-pending.plcrash
    8. Uploading Crash Report
    9. 2020-09-22 10:46:29.406355+0200 Luminos[416:21064] -[_NSISVariableObservable surface]: unrecognized selector sent to instance 0x282ce04e0
    10. 2020-09-22 10:46:29.429087+0200 Luminos[416:21064] Uncaught exception: NSInvalidArgumentException: -[_NSISVariableObservable surface]: unrecognized selector sent to instance 0x282ce04e0
    11. (
    12.     0   CoreFoundation                      0x0000000221996198 <redacted> + 252
    13.     1   libobjc.A.dylib                     0x0000000220b6e9f8 objc_exception_throw + 56
    14.     2   CoreFoundation                      0x00000002218b29bc <redacted> + 0
    15.     3   CoreFoundation                      0x000000022199b9c8 <redacted> + 1408
    16.     4   CoreFoundation                      0x000000022199d65c _CF_forwarding_prep_0 + 92
    17.     5   UnityFramework                      0x000000010280a4e8 -[DisplayManager enumerateDisplaysWithBlock:] + 196
    18.     6   UnityFramework                      0x00000001033d73f8 _ZN14GfxDeviceMetal10BeginFrameEv + 76
    19.     7   UnityFramework                      0x0000000102da99d8 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 29504
    20.     8   UnityFramework                      0x00000001033d9340 GfxDeviceWorkerAutoreleasePoolProxy + 68
    21.     9   UnityFramework                      0x0000000102daba5c _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 92
    22.     10  UnityFramework                      0x0000000102da2334 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
    23.     11  UnityFramework                      0x0000000103065634 _ZN6Thread16RunThreadWrapperEPv + 76
    24.     12  libsystem_pthread.dylib             0x00000002215b42c0 <redacted> + 128
    25.     13  libsystem_pthread.dylib             0x00000002215b4220 _pthread_start + 44
    26.     14  libsystem_pthread.dylib             0x00000002215b7cdc thread_start + 4
    27. )

    Sound to be relative to Universal Render Pipeline's ScreenSpaceShadows shader...any ideas or suggestions !?

    Thanks
     
  2. Looping_co

    Looping_co

    Joined:
    Dec 10, 2016
    Posts:
    20
    Hi, I have the same problem. Did you manage to solve it?
    Thanks,