Morning all, I was wondering if anyone had any experience setting up Hosted Content for iOS6. We're tasked with adding it to our current round of games and while we have the prime StoreKit plugin there's not a lot of documentation on it as its more just a tracking system for the download. My question really is how do we create the pkg file (is it similar to the obb approach for android?) and how would one initiate the download/decompression of the assets once downloaded? Since its apple hosted i imagine there's some plugin work that needs to get done to open up the pipe... little unclear at this point. Cheers Bryan