Hi, Apple is scheduling the release of iOS14 for this fall, so we're wondering what Unity is planning about it, and how this will impact our different projects: - Unity2019: should we expect an important update with the LTS version? - Unity2017: we still have projects running on this version, but LTS was suspended around April. Worst case for us would be a to have no other choice than to update to a more recent version of Unity to support any request of Apple, which we expect to be a lot of work (bugfixes, rebuild all packages, update all our plugins, etc). Could someone elaborate about the likehood of this scenario? - IDFA update: is there something planned in Unity regarding this evolution? Any answer about any of this concerns, or a link to some official communication channel about this topic would be much appreciated.
Agree to this, IDFA is a good point. Also if Game Center changes (like the access point) will be configurable in 2019 LTS
Judging by history support for these will arrive a couple years late and will be incomplete for a couple more, and by the time Apple introduces some feature that replaces it, Unity’s implementation will be finally ready.