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Question iOS Yodo1 MAS Integration

Discussion in 'Unity Build Automation' started by LucaTodisco, Apr 5, 2022.

  1. LucaTodisco

    LucaTodisco

    Joined:
    May 8, 2018
    Posts:
    2
    Hi everyone!

    I'm trying to port my Android App to iOS, developed with Unity 2020.3.26f
    It's the first time that i work on an iOS Project.
    First of all I removed the External Dependency Manager because I saw that is obsolete or similar.. (it also makes the build fail)

    Now the issues come with the Yodo1 MAS plugin.
    I'm using the 4.6.2 Family version of the SDK.. and the error is "MAS iOS Key App is null"
    I read something about the fact I should use feature related to cocoapods, creating a file called "Podfile" and so on... but i dont know what to insert in this file and when/where to run the command inside the file (maybe in pre-build or in post-build?)

    What should I do? Any suggestions? Thank You.
    I'm here for more details..
    I hope that this will be the last issue before my first iOS build of my life..
     
  2. ebenknot

    ebenknot

    Joined:
    Dec 26, 2013
    Posts:
    90
    i think you can talk with them. Also they can implement the MAS in your game. They told me that if i have problem they can make it for me
     
  3. LucaTodisco

    LucaTodisco

    Joined:
    May 8, 2018
    Posts:
    2
    I wrote to them recently.. but they don't even know about the possibility to build a project in cloud. They don't have any documentation about Unity Cloud Build + MAS.. I also sent them a initial and partial documentation made by me.
     
  4. Brother_77

    Brother_77

    Joined:
    Feb 8, 2019
    Posts:
    233

    Any updates? If you got it to work is MAS any good ?