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iOS - Wierd lighting on dynamic objects after upgrading 5.5 to 2017.2.0p1

Discussion in 'General Graphics' started by Guirao, Nov 10, 2017.

  1. Guirao

    Guirao

    Joined:
    Nov 24, 2012
    Posts:
    68
    I've upgraded to 2017.2 fine. I rebaked the scene again with my light probe group and it was fine in the editor, but on ios the lighting is nonexistant except for the shadows. I have one directional light set to mixed and using the substractive option for the lightbaked.

    Problem on IOS


    okay on editor
     
  2. Guirao

    Guirao

    Joined:
    Nov 24, 2012
    Posts:
    68
    Bump. This happens on substractive mode, with a custom shader from shader forge. realtime lighting is fine.