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[iOS] why set SpritePackerMode.Disabled, make size of assetbundle is very large

Discussion in 'Asset Bundles' started by zichen1918, Oct 23, 2018.

  1. zichen1918

    zichen1918

    Joined:
    Oct 23, 2017
    Posts:
    3
    Hi Guys, I build assetbundle for ios platform; I set SpritePackerMode.Disabled before BuildPipeline.BuildAssetBundles. I found: assetbundles generated are very large! why?

    example code:

    EditorSettings.spritePackerMode = SpritePackerMode.Disabled;
    BuildPipeline.BuildAssetBundles(Application.streamingAssetsPath,BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.iOS);
    EditorSettings.spritePackerMode = SpritePackerMode.AlwaysOn;

    After execute,images(png file total 5M)change from 2M to 8M in assetbundle