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iOS: Unity3DKit – integrate a Unity3D-powered view in any iOS app

Discussion in 'Assets and Asset Store' started by azeitler, Aug 24, 2012.

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Are you interested in this?

  1. Yes, I will purchase it!

    9 vote(s)
    81.8%
  2. No, I can do it on my own!

    2 vote(s)
    18.2%
  3. Not interested!

    0 vote(s)
    0.0%
  1. azeitler

    azeitler

    Joined:
    May 14, 2008
    Posts:
    161
    Unity3DKit is a framework which wraps the iOS-Unity3D bridge code in a static library (.framework file).

    It provides a set of classes which allow to use a UIViewController which wraps the Unity3D functionality. This allows to utilize Unity3D-powered views in otherwise native UIKit-driven applications.

    To achieve something similar on your own you need to spend at least a day or more breaking down the iOS trampoline project Unity comes with – not to mention the need for some advanced Objective-C programming knowledge.

    We are thinking about providing Unity3DKit for commercial licensing (via the Asset Store). Please let us know if you would be interested in purchasing it.

    Short Video Overview:
     
    Last edited: Aug 24, 2012
  2. Frederic

    Frederic

    Joined:
    Aug 24, 2012
    Posts:
    2
    Video is private..
     
  3. azeitler

    azeitler

    Joined:
    May 14, 2008
    Posts:
    161
    Video is public now.
    We are using Unity3DKit productively in www.vuframe.com.
     
  4. azeitler

    azeitler

    Joined:
    May 14, 2008
    Posts:
    161
    We have completed the upgrade to Unity 4.1.2 and are now looking for beta testers who want to use Unity3DKit.

    Sign up here: dopanic.github.io/Unity3DKit/
     
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