Why do UI masks not work on iOS? Is this some trivial issue or player setting I am missing? Is this related to disabling depth? UI masks work fine in editor or desktop, but not iOS. Large project, can't upload repo. Unity 2018 LTS version, targeting Metal. Can anyone give me some hints at the possible things that could cause this? I can't find much on the issue tracker. Cheers
Hi, bumping this also. Targeting Metal and iOS the same and standard Unity UI mask components do not have any effect on their children. 2019.1.14f1