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iOS submission with UnityAds - what should IDFA setting be?

Discussion in 'Unity Ads' started by berniebresslaw, Apr 4, 2015.

  1. berniebresslaw

    berniebresslaw

    Joined:
    Jan 2, 2013
    Posts:
    4
    I am in the process of submitting my App for iOS.
    Got to the bit in the submission process where is asks about the Advertising Identifier - does it use IDFA.

    have read around the subject a little....
    I am using several ad providers:
    iAds - this doesn't use IDFA.
    Admob - this does and uses 'Serve advertisements' only
    Unityads - can't find out what this uses.

    Any ideas what Unity Ads should be set to?
    options are..
    • uses IDFA
    (and if so these check boxes....)
    • Serve Advertisements
    • Attribute this app installation to a previously served advertisement
    • Attribute an action taken within this app to a previously served advertisement
    Thanks in advance

    Dave
     
  2. JakeT

    JakeT

    Joined:
    Nov 14, 2010
    Posts:
    33
  3. berniebresslaw

    berniebresslaw

    Joined:
    Jan 2, 2013
    Posts:
    4
    Thanks for the reply Jake - unfortunately I can't see the contents of the first link - does it contain any answers or more questions?
     
  4. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    1,924
    It's well hidden.
    Unityads use IDFA like all ads provider, serves advertisements off course, For the rest I asked Nikkolai.
    I already submitted my game so hopefully I was right (toggled off attribute this app and action taken).
     
  5. unity-nikkolai

    unity-nikkolai

    Unity Technologies

    Joined:
    Sep 18, 2014
    Posts:
    541
    Yes, Unity Ads does use the IDFA.

    Once you select "YES", there are three more questions Apple asks about the IDFA. The answers to these questions are: YES, YES, NO.

    UnityAds-IDFA.png
     
  6. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    1,924
    Haha ok, that should be alright.
     
  7. Richardbmth

    Richardbmth

    Joined:
    Mar 5, 2016
    Posts:
    28
    One aspect of the OP's question, which wasn't touched upon, is what do you do when Unity Ads answers YES to 2 out of the 3 IDFA questions and the other Ad network(s) you're using answers YES to 3 of the questions?

    Do you select YES for all 3? Would your game get rejected if the Apple reviewer just saw the Unity Ads as it doesn't fulfill the third question?

    Might be worrying too much and we can just say in the reviewer notes :)
     
  8. borzly

    borzly

    Joined:
    Mar 21, 2016
    Posts:
    1

    Please explain to me .. what should I put in :
    [Check Box] I, M**** ****, confirm that this app, and any third party that interfaces with this app, uses the Advertising Identifier checks and honors a user's Limit Ad Tracking setting in iOS and, .. etc
     
  9. purbanics

    purbanics

    Joined:
    Mar 6, 2014
    Posts:
    19
    I also would like to know about the 4th checkbox. How to set this one?:

    "[Check Box] I, Name**** Name****, confirm that this app, and any third party that interfaces with this app, uses the Advertising Identifier checks and honors a user's Limit Ad Tracking setting in iOS and, .. etc"

    edit: I just noticed that while you don't check this 4th one, the SUBMIT button is grayed out, so I guess I'll just have to trust Unity Ads with this one and set it to YES.
     
    Last edited: Jan 3, 2017
  10. Andrea_Marchetti

    Andrea_Marchetti

    Joined:
    Apr 23, 2017
    Posts:
    9
    With Attribute an action taken within this app to a previously served advertisement as the third right?
     
    Charlie8648 and Sam-N like this.
  11. DeepShader

    DeepShader

    Joined:
    May 29, 2009
    Posts:
    534
    What about the new last option?

    Does Unity Ads respect the Ad-Tracking Settings in iOS?
     
  12. DeepShader

    DeepShader

    Joined:
    May 29, 2009
    Posts:
    534
    No one knows?
     
    breban1 likes this.
  13. breban1

    breban1

    Joined:
    Jun 7, 2016
    Posts:
    70
    Same question here, ready to submit to Apple but not sure if this should be checked.
     
  14. chriszul

    chriszul

    Joined:
    Feb 13, 2018
    Posts:
    10
  15. marcopesce

    marcopesce

    Joined:
    Dec 11, 2015
    Posts:
    40
  16. javierfed

    javierfed

    Joined:
    Apr 10, 2015
    Posts:
    4
    *BUMP*
    just need to make sure that unity ads do respect the "Limited Advertising Purposes" settings...