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iOS Render Texture issue

Discussion in 'iOS and tvOS' started by SteveJP87, Oct 31, 2018.

  1. SteveJP87

    SteveJP87

    Joined:
    Feb 5, 2013
    Posts:
    15
    I am having an issue with render textures not properly rendering. Has anyone experienced this or know how to correct it?

    This is how the RT looks in-editor and in WebGL

    properRT.PNG

    This is the same RT, no changes, on iOS. The image flickers like it's z-fighting itself but there's no other textures in the scene, just a red sphere to be seen by the RT camera.
    badRT.png

    Information about my setup:

    Unity 2018.2.14f1.
    Running this on an iPhone X and iPhone 6.
    Quality settings are set to very low.

    Main Camera
    upload_2018-10-31_9-31-43.png

    Render Texture Camera:
    upload_2018-10-31_9-32-40.png

    Canvas:
    upload_2018-10-31_9-33-9.png
     
  2. SteveJP87

    SteveJP87

    Joined:
    Feb 5, 2013
    Posts:
    15
    I solved this issue by removing the Metal graphics API from the graphics API list.
     
  3. Jonas_Sid

    Jonas_Sid

    Mobile Graphics Developer Unity Technologies

    Joined:
    May 13, 2015
    Posts:
    44
    hi! can you still make a bug report? looks like something we would want to investigate