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iOS: Render Buffer messed up on second launch

Discussion in 'iOS and tvOS' started by azeitler, May 14, 2013.

  1. azeitler


    May 14, 2008
    I wrapped my unity view into an UIViewController which I show and dismiss as I need.
    I get this very strange result when showing the UIViewController the second time.

    It looks like the buffer to which lightmapped/non-transparent objects are rendered to is scaled to 200%. The "Development Mode" label is also not visible (which lead me to the "200% scale" thesis).

    Anyone seen this before? And has some pointers?

    Attached Files: