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Resolved iOS rejected because ads tracking and tracking policy ... I assume?!?

Discussion in 'Unity Ads & User Acquisition' started by Faic, Apr 14, 2022.

  1. Faic

    Faic

    Joined:
    Jun 2, 2015
    Posts:
    20
    I'm using unity ads and only initialize it after I showed the popup to ask for tracking permission.

    Code (CSharp):
    1. if (status != ATTrackingStatusBinding.AuthorizationTrackingStatus.NOT_DETERMINED)
    2.                 {
    3.                     Advertisement.Initialize(gameId, testMode, this);
    4.                 }
    I would guess that should do the job, BUT still app got rejected now 3 times because I do not comply with the policy. Besides this I only use the IAP service, but no idea what sneaky things happen in Unity by default that could mess things up.

    Anyone managed to publish on iOS recently and has tips how to solve this?
     
  2. hexdecc

    hexdecc

    Joined:
    Oct 24, 2014
    Posts:
    148
    send the appstore review message
     
  3. Faic

    Faic

    Joined:
    Jun 2, 2015
    Posts:
    20
    Turned out nothing was wrong. When I asked Apple where the problem is they said no problem and approved it.
    Shame on me for blaming Unity.