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ios quit without information

Discussion in 'Editor & General Support' started by hugebug, Oct 25, 2016.

  1. hugebug

    hugebug

    Joined:
    Jun 10, 2015
    Posts:
    17
    Hi dudes,
    I have a scene runs well on my pc/mac. But it quits instantly running on my ios device.
    I narrow-down the problem is caused by one material.

    The only information I have is "Terminated due to memory issue"
    I attached the screenshot of the output.

    Any ideas that how I could get more information to pin the problem down?
     

    Attached Files:

  2. Jaimi

    Jaimi

    Joined:
    Jan 10, 2009
    Posts:
    6,171
  3. hugebug

    hugebug

    Joined:
    Jun 10, 2015
    Posts:
    17
    @Jaimi Thanks very much.

    For my case, it turns out I used too many shader variants with multi_compile , in my customized shader.
    It runs well with 9 variations, but crashes with 10, on iphone 5 Device.

    What frustrated me is, the output is ambiguous, and there's no documentation about the limitation.