Hi, We are using unity 2019.1.4 We have a problem with post "unitywebrequest" with image raw data. This problem only appears on IOS devices. The problem is not reproduced on android devices, webGL and from editor. In our game we dynamically make a texture, then we decode it into jpeg and send a request to the server via post request with raw data. In the center is the texture that we generate dynamically on the device. Then we decode this texture in jpeg and then send them via post request. (texture rendered with separate camera via rendertexture) But after converting to jpeg and sending it becomes like this. Sometimes the picture ends up normal. It seems that the picture does not have time to decode normally in jpeg. Has anyone encountered such a problem? Maybe problem with metal?