I am having a problem where I see a big difference in physics behaviour when debugging my code and deploying to iPad. I have a rigidbody and a trigger. The trigger handles a OnTriggerStay event and calls AddForce to the rigidbody. The force appears to be much greater when running on the iPad than it is on other platforms (Mac, Windows, WebPlayer). The only line of code in the OnTriggerStay event is other.rigidbody.AddForce(transform.forward * 2.5f, ForceMode.Force); Any suggestions?