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Resolved iOS/PC builds but Android build fails saying no active Unity license

Discussion in 'Unity Build Automation' started by ickydime, Jan 12, 2023.

  1. ickydime

    ickydime

    Joined:
    Nov 20, 2012
    Posts:
    110
    Same project. All Unity 2020.1 latest. I just failed on Android but iOS/PC worked. I'm logged in as the same user/organization so I don't understand the no valid unity editor license found. I double checked and I do have active licenses in my organization. Can you think of anything else I should be looking at/fixing or should I report a bug at this point?

    Here is a snippet of the logs:

    Code (CSharp):
    1. 1680: [2023-01-12T15:38:55Z - Unity] Entitlement-based licensing initiated
    2. 1681: [2023-01-12T15:39:05Z - Unity] Built from '2020.1/staging' branch; Version is '2020.1.17f1 (9957aee8edc2) revision 10049454'; Using compiler version '192227905'; Build Type 'Release'
    3. 1682: [2023-01-12T15:39:05Z - Unity] OS: 'Windows 10  (10.0.0) 64bit' Language: 'en' Physical Memory: 16380 MB
    4. 1683: [2023-01-12T15:39:06Z - Unity] BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
    5. 1684: [2023-01-12T15:39:08Z - Unity] No valid Unity Editor license found. Please activate your license.
    6. 1685: [2023-01-12T15:39:08Z - Unity] Exiting without the bug reporter. Application will terminate with return code 0
    7. 1686: [2023-01-12T15:39:08.874Z] - 7.2.4.2.4.2 - INFO:        Unity ran in '29.8471311' seconds
    8. 1687: [2023-01-12T15:39:08.900Z] - 7.2.4.2.4.2 - INFO:        Cleaning up
    9. 1688: [2023-01-12T15:39:08.901Z] - 7.2.4.2.4.2 - ERROR: Build failed - export directory is empty!
    10. 1689:   RuntimeError (Export directory is empty):
     
  2. ickydime

    ickydime

    Joined:
    Nov 20, 2012
    Posts:
    110
    Hmm. It worked after trying again.