Hi guys, first off, when loading the game through Xcode or Testflight, the iOSPurchaser gives the following error: Code (CSharp): OnInitializeFailed InitializationFailureReason:NoProductsAvailable iOSPurchaser:OnInitializeFailed(InitializationFailureReason) UnityEngine.Purchasing.PurchasingManager:CheckForInitialization() UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1) UnityEngine.Purchasing.AppleStoreImpl:OnProductsRetrieved(String) UnityEngine.Purchasing.Extension.UnityUtil:Update() Code (CSharp): UnityIAP: Received 0 products UnityIAP: No App Receipt found Unavailable product consumable -consumable Unavailable product nonconsumable -nonconsumable Unavailable product subscription -com.unity3d.subscription.new Also, before that line I see some other relevant prints: so I've read a few posts on the subject and the overwhelming consensus is that usually someone doesn't have their tax info updated. This is not the issue in my case. Everything is correct, and the app is now being downloaded through TestFlight, but the IAP is still in a "Ready to Submit" state. This is because the only way to submit IAP is to submit a final version. There doesn't seem to be a way to do it for a beta. So my question is - how can I track down the issue here? What is the issue really? I'm totally befuddled at this point.