hi all.. Need to play a movie on texture on a iPad with audio and ability to pause/play the video.. These are the options available... 1:Mobile movie texture -- https://www.assetstore.unity3d.com/#/content/2449 2:http://www.predictions-software.com/Unity_iOS_MOVIE_TEXTURE.html 3: Prime31 Live texture -- http://prime31.com/plugins# has anyone here used any of the above for similar requirements? which do you suggest best fulfils my requirements? any other available solutions to do this? regards danneskjold
Yes. My place of work went with predictions-software after trying out the other movie texture plugins out there including the other two you posted. We're making an instructional app and predictions-software's plugin works the best for what we're trying to achieve. Other plugin's we've tried our main issue was audio sync up to the movie texture. Not a problem with predictions-software.
hello twiesner... thnx for replying ... just applied for the predictions plugin demo... regards danneskjold
https://bitbucket.org/Unity-Technol...25d717134864218740a7/NativeIntegration/Video/ >>Do any of these stream video? you cannot (with caveats - mostly performance) http stream video-to-texture, but if you want to stream simple "overlay" video - it should work (well, the "overlay" video sample actually have one video played from local and another from http)
Sorry to jump in... I can't seem to get these working Alexey. Are they supposed to work in Unity 5? Both the VideoPlayer and VideoPlayerTexture don't work when I open the example scenes and play them. Any help would be appreciated
I second this. Trying to implement this for a Google Cardboard app I'm testing and the example spinny cube just stays white without doing anything.
>>Both the VideoPlayer and VideoPlayerTexture don't work when I open the example scenes and play them build and run on device - this sample have no non-ios code >>Trying to implement this for a Google Cardboard app this is ios native code sample, not android