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[iOS] Huge log file due to Unsupported texture format

Discussion in 'Unity Cloud Build' started by ophilbert, Jan 17, 2017.

  1. ophilbert

    ophilbert

    Joined:
    Dec 3, 2014
    Posts:
    47
    Hi,

    I'm having a rather big log file on Unity Cloud Build (~120mb). About 90% of this log file is filled with Unsupported texture format. It's really annoying as it takes forever to display it in raw text (not to mention waiting for the parsed output).

    Is there any way to fix this? Just before before being spammed by these log I got 1 warning
    I recall seeing a thread telling that iOS support PVRTC but MacOS doesn't so the build machine has to decompress all the texture but I'm not sure about that.

    Here's the complete log that is being spammed:
    Any help on this matter will be appreciated.
     
  2. SophiaC

    SophiaC

    Unity Technologies

    Joined:
    Sep 6, 2016
    Posts:
    238
    Hello,

    Have you tried doing a clean build? You can do this from the dashboard.

    - Sophia
     
  3. ophilbert

    ophilbert

    Joined:
    Dec 3, 2014
    Posts:
    47
    Any way to do just 1 clean build without building ALL targets?
    Edit: No there is not :(

    The problem remains even with a clean build.
     
    Last edited: Jan 17, 2017
  4. SophiaC

    SophiaC

    Unity Technologies

    Joined:
    Sep 6, 2016
    Posts:
    238
    Can you PM me a link to your project? I looked at the ones on the org associated with your username, but the last build was 6 months ago, so I must be looking at the wrong thing

    - Sophia
     
  5. tonemcbride

    tonemcbride

    Joined:
    Sep 7, 2010
    Posts:
    937
    We also have this problem and it's quite annoying trying to find real warnings/errors - we just get pages of:

    "WARNING: PVRTC texture format is not supported, decompressing texture"
     
  6. ophilbert

    ophilbert

    Joined:
    Dec 3, 2014
    Posts:
    47
    Still having this issue? I didn't make a build recently but @SophiaC told me the fix was deployed
     
  7. SamuelGoldenbaum

    SamuelGoldenbaum

    Joined:
    May 21, 2017
    Posts:
    47
    Love the way Unity Techs just disappear from the thread. We seeing this on cloud build and iOS build sizes is enormous
     
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