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iOS EXC_BAD_ACCESS Crash

Discussion in 'Scripting' started by silentslack, Feb 17, 2022.

  1. silentslack

    silentslack

    Joined:
    Apr 5, 2013
    Posts:
    356
    Hi,

    I'm running into a show stopping crash on iOS. Unity 2020.3.25f1. Trying to load scene using SceneManager.LoadScene() - even a empty scene is crashing with this stack trace:

    Code (CSharp):
    1. #include <UnityFramework/UnityFramework.h>
    2.  
    3. UnityFramework* UnityFrameworkLoad()
    4. {
    5.     NSString* bundlePath = nil;
    6.     bundlePath = [[NSBundle mainBundle] bundlePath];
    7.     bundlePath = [bundlePath stringByAppendingString: @"/Frameworks/UnityFramework.framework"];
    8.  
    9.     NSBundle* bundle = [NSBundle bundleWithPath: bundlePath];
    10.     if ([bundle isLoaded] == false) [bundle load];
    11.  
    12.     UnityFramework* ufw = [bundle.principalClass getInstance];
    13.     if (![ufw appController])
    14.     {
    15.         // unity is not initialized
    16.         [ufw setExecuteHeader: &_mh_execute_header];
    17.     }
    18.     return ufw;
    19. }
    20.  
    21. int main(int argc, char* argv[])
    22. {
    23.     @autoreleasepool
    24.     {
    25.         id ufw = UnityFrameworkLoad();
    26.         [ufw runUIApplicationMainWithArgc: argc argv: argv];
    27.         return 0;
    28.     }
    29. }
    30.  
    Code (CSharp):
    1. * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x132)
    2.     frame #0: 0x0000000101df7988 UnityFramework`il2cpp::vm::Type::IsStruct(Il2CppType const*) + 88
    3.     frame #1: 0x0000000101de6df4 UnityFramework`il2cpp::vm::LivenessState::FieldCanContainReferences(FieldInfo*) + 24
    4.     frame #2: 0x0000000101de70e4 UnityFramework`il2cpp::vm::Liveness::FromStatics(void*) + 160
    5.     frame #3: 0x000000010141dd84 UnityFramework`GarbageCollectSharedAssets(bool, bool) + 1360
    6.     frame #4: 0x000000010142d224 UnityFramework`UnloadUnusedAssetsOperation::IntegrateMainThread() + 28
    7.     frame #5: 0x000000010142c48c UnityFramework`PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int) + 224
    8.     frame #6: 0x000000010142cbb4 UnityFramework`PreloadManager::WaitForAllAsyncOperationsToComplete() + 212
    9.     frame #7: 0x000000010141ec68 UnityFramework`ExecutePlayerLoop(NativePlayerLoopSystem*) + 100
    10.     frame #8: 0x000000010141eca8 UnityFramework`ExecutePlayerLoop(NativePlayerLoopSystem*) + 164
    11.     frame #9: 0x000000010141ef74 UnityFramework`PlayerLoop() + 272
    12.     frame #10: 0x0000000101906c58 UnityFramework`UnityPlayerLoopImpl(bool) + 112
    13.     frame #11: 0x0000000100ecd928 UnityFramework`-[UnityAppController(Rendering) repaint] + 108
    14.     frame #12: 0x0000000100ecd890 UnityFramework`-[UnityAppController(Rendering) repaintDisplayLink] + 108
    15.     frame #13: 0x0000000185e797b8 QuartzCore`CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 672
    16.     frame #14: 0x0000000185f587f4 QuartzCore`display_timer_callback(__CFMachPort*, void*, long, void*) + 280
    17.     frame #15: 0x0000000182b680e0 CoreFoundation`__CFMachPortPerform + 176
    18.     frame #16: 0x0000000182b8d908 CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 60
    19.     frame #17: 0x0000000182b8cc88 CoreFoundation`__CFRunLoopDoSource1 + 596
    20.     frame #18: 0x0000000182b8686c CoreFoundation`__CFRunLoopRun + 2372
    21.     frame #19: 0x0000000182b859f4 CoreFoundation`CFRunLoopRunSpecific + 600
    22.     frame #20: 0x000000019a25b734 GraphicsServices`GSEventRunModal + 164
    23.     frame #21: 0x000000018560475c UIKitCore`-[UIApplication _run] + 1072
    24.     frame #22: 0x0000000185609fcc UIKitCore`UIApplicationMain + 168
    25.     frame #23: 0x0000000100ecd374 UnityFramework`-[UnityFramework runUIApplicationMainWithArgc:argv:] + 108
    26.   * frame #24: 0x0000000100ae3e1c LuloClientTabatinga`main(argc=<unavailable>, argv=<unavailable>) at main.mm:26:9 [opt]
    27.     frame #25: 0x0000000182841cf8 libdyld.dylib`start + 4
    I've tried almost everything and can't get LoadScene to work. If I start the app with the target scene it is fine - it seems it is the call to SceneManager.LoadScene()...
     
    Last edited: Feb 18, 2022
  2. silentslack

    silentslack

    Joined:
    Apr 5, 2013
    Posts:
    356
    I have tried:

    - In XCode setting 'optimization' to None
    - Adding '-mno-thumb ' flag: https://docs.unity3d.com/Manual/TroubleShootingIPhone.html
    - Adding 'yield return new WaitForEndOfFrame()' on SceneLoad: https://docs.unity3d.com/Manual/TroubleShootingIPhone.html
    - Removing 'Strip engine code' in project settings: https://forum.unity.com/threads/xcode-error-when-building-thread-1-exc_bad_access.802374/
    - Setting Development Build to true
    - Reducing to .NET Standard 2.0
    - Adding <optimize>false</optimize> to my managed plugins
    - Nuking the 'Library' folder and rebuilding
     
  3. silentslack

    silentslack

    Joined:
    Apr 5, 2013
    Posts:
    356
    Sorry to bump this but still haven't got anywhere with this. Any pointers for things I could try to debug and provide more details? If the app crashes on SceneManager.LoadScene() for a blank scene, doesn't that suggest there is something wrong with that Unity function directly?
     
  4. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    14,446
    Have you updated to the latest XCode? You mention 2020.3.25f1, have you tried with other Unity versions? And you mention it happens with a new/empty project with just this minimal code? If so, you'll want to open a bug report. Please share the specific code you are using in a new project.
     
  5. silentslack

    silentslack

    Joined:
    Apr 5, 2013
    Posts:
    356
    @JeffDUnity3D thank you for the help. XCode is the latest from the AppStore. I have only tried on 2020.3.25f1 - I will try updating to the latest on 2020 LTS. Thanks.
     
  6. silentslack

    silentslack

    Joined:
    Apr 5, 2013
    Posts:
    356
    Ok updated to 2020.3.29 and the same issue:

    Screenshot 2022-02-24 at 16.06.05.png

    Just tested on Android and all seems ok - just iOS.
     
  7. manurocker95

    manurocker95

    Joined:
    Jun 14, 2016
    Posts:
    172
    Did you fix that? Getting same crash on 2021.2.14f1...
     
  8. silentslack

    silentslack

    Joined:
    Apr 5, 2013
    Posts:
    356
    @manurocker95 sorry just getting back to you, I've yet to fix but was distracted by other projects. Any luck on your end?
     
  9. manurocker95

    manurocker95

    Joined:
    Jun 14, 2016
    Posts:
    172
    Nope, still wondering wth happens because I thought it was some scripts with singleton pattern I made (in case the static instances broke xcode somehow) but after deleting those it continued happening so...

    Could it be Unity bug?
     
  10. soom5119

    soom5119

    Joined:
    May 17, 2022
    Posts:
    1
    Did you have solved this issue?
     
  11. manurocker95

    manurocker95

    Joined:
    Jun 14, 2016
    Posts:
    172
    Nope, I reported the bug and Unity said they couldn't reproduce it...
     
  12. amonraduyev

    amonraduyev

    Joined:
    Apr 12, 2020
    Posts:
    10
    Did somebody fix it? We've been working on more than a week but we can not find any solution.
     
  13. manurocker95

    manurocker95

    Joined:
    Jun 14, 2016
    Posts:
    172
    My report was successfully "confirmed" yesterday, so the fix should be on the go
     
  14. amonraduyev

    amonraduyev

    Joined:
    Apr 12, 2020
    Posts:
    10
    Well, we tried a device build and there are no errors! But still occures in simulator builds.

    1) In my case my Mac is M1 so I installed Unity 2021.3.3f1(m1) version and opened project with this version.
    2) (If you have) Uninstalled firebase from project and reimported.
    3) In XCode go to UnityFrameWork-General press "+" and add GameKit.
    4) Update Xcode latest version.
    5) Update device latest version.
     
  15. KingKRoecks

    KingKRoecks

    Joined:
    Jul 28, 2013
    Posts:
    121
    Seems to happen as well for me.

    2021.3.2f1
    All default settings; "Run in Xcode = Latest, Run in Xcode as = Release"
    Exporting for Simulator SDK in Player Settings
    Application crashes at start-up when running from Xcode

    upload_2022-6-14_16-47-12.png
     
    yeonsh and sambbhav like this.
  16. aurasstudios

    aurasstudios

    Joined:
    Jan 24, 2022
    Posts:
    2
    Can you please share your bug report case id number so we can all keep a watch for the fix.
    Thank you.
     
  17. sanathkukkillaya

    sanathkukkillaya

    Joined:
    Nov 14, 2019
    Posts:
    37
    @KingKRoecks Did you find any workaround for this? I am also facing this issue and need a simulator build for Facebook approval.

    @manurocker95 Can you let us know if you found any solution for this or if Unity fixed your issue?
     
  18. Alirux

    Alirux

    Joined:
    Nov 27, 2014
    Posts:
    7
    Could you please share link to that report?
     
  19. manurocker95

    manurocker95

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    Jun 14, 2016
    Posts:
    172
  20. manurocker95

    manurocker95

    Joined:
    Jun 14, 2016
    Posts:
    172
  21. nikoloz_astamidze_h

    nikoloz_astamidze_h

    Joined:
    Mar 12, 2019
    Posts:
    1
    @manurocker95 Thank you for Sharing

    Meantime, I figured out that indicated line by Xcode actually has nothing to do with the Crash. In my case issue was caused by one of the plugins. Stacktrace helped me to understand which plugin was causing the issue. For the test, I removed it from my project, built it again and the app starts normally now.

    To stack trace in Xcode, you can type lldb command 'down' a few times in the terminal and it will lead you to the actual method which causes the crash.
    From 4:00 you can find where to write lldb commands.



    This post helped as well - https://www.appypie.com/sigabrt-xcode-swift/
     
    madmar likes this.
  22. amonraduyev

    amonraduyev

    Joined:
    Apr 12, 2020
    Posts:
    10
    We finally fixed the issue.
    Thanks for that advice. With "bt" command I saw more about crash and in my case crash reason seem about textures(Not exact place of code). In Unity when building under "Asset Import Overrides section" (I think this section start to appear in Unity 2021 versions. I didn't see in 2020 version) adjust "Max Texture Size" to " Max 128" or whatever you want until crash gone. Now crash gone and everything is OK.

    WhatsApp Image 2022-06-27 at 05.58.10.jpeg
     
    Last edited: Jun 27, 2022
    berkay97yildiz likes this.
  23. manurocker95

    manurocker95

    Joined:
    Jun 14, 2016
    Posts:
    172
    not working for me :/
     
  24. ByteStormGmbH

    ByteStormGmbH

    Joined:
    Mar 21, 2021
    Posts:
    12
    The idea is good but unfortunately only works for us with the setting Max 512x512. But we need 2048...
     
  25. sanathkukkillaya

    sanathkukkillaya

    Joined:
    Nov 14, 2019
    Posts:
    37
    For us, turns out it was a combination of one of our scripts for internet ping checking, and Firebase plugin which was causing this issue. We disabled this script and the Firebase game object for the simulator build and were able to take a working build. Since we needed it for Facebook verification only, disable these was not a problem for us.
     
  26. amonraduyev

    amonraduyev

    Joined:
    Apr 12, 2020
    Posts:
    10
    512X512 or a lower size is for Simulator builds. For device builds there is no issue with 2048X2048 or no override.
     
  27. ByteStormGmbH

    ByteStormGmbH

    Joined:
    Mar 21, 2021
    Posts:
    12
    According to Unity, the problem has been solved. Can you confirm this? We still have the problem with the new version 2021.3.9f1.

    Small Update : Strange... With Texture Compression Override to "Fore Uncompress" it runs on the simulator (12 Max 15.5)
     
    Last edited: Sep 12, 2022
  28. manurocker95

    manurocker95

    Joined:
    Jun 14, 2016
    Posts:
    172
    It seems to be fixed if the project is not stored in external drive instead of the internal one
     
  29. huyonline456

    huyonline456

    Joined:
    Nov 19, 2020
    Posts:
    2

    I also have this problem, I tried your way but I can't understand what the terminal shows.
    "tid = 0x256fd 0x0000000104badf98 UnityFramework`ResourceCatalogData_GetGUIDFromPath_mB3F5A09EB3322F17012B64673BBB1C16D0A5C4A5 + 128"
    I found that bug caused by one of the package. But, i can not understand anything in the terminal of xCode. So I can't find out which package is causing the error in my project.
     
  30. huyonline456

    huyonline456

    Joined:
    Nov 19, 2020
    Posts:
    2
    ----- Unity 2021.3.8f1 -----
    Problem is solved for me
    I created a new project and added my project packages and tested. Then removing packages one by one and building to find the faulty package. Finally, I found the faulty package in my project. It's Unity's "Entities Preview package". I removed this package and the problem is solved
    https://docs.unity3d.com/Packages/com.unity.entities@0.50/manual/index.html
     
  31. manurocker95

    manurocker95

    Joined:
    Jun 14, 2016
    Posts:
    172
  32. ruslansmax

    ruslansmax

    Joined:
    Mar 30, 2014
    Posts:
    1
    For me (2021.3.10f1.) all sprites compression set to "none" fixed the error
     
  33. manurocker95

    manurocker95

    Joined:
    Jun 14, 2016
    Posts:
    172
    Today I tried to compile from my external drive on 2021.3.12f1 and the error message is displayed but the build is performed so...
     
  34. scciobotaru

    scciobotaru

    Joined:
    Aug 6, 2021
    Posts:
    4
    Had the very same issue. In the end it was my code / game objects. Check closely your null pointers. I finally deleted some unused game objects and it worked.
     
  35. sambbhav

    sambbhav

    Joined:
    Feb 16, 2023
    Posts:
    1
    do you find any solution for this?
     
  36. muhammad_ali_safdar

    muhammad_ali_safdar

    Joined:
    Jan 7, 2015
    Posts:
    13
    -------------------------------------
    Translated Report (Full Report Below)
    -------------------------------------

    Incident Identifier: 81459941-DBEE-46D4-95B1-F4EE6B263BED
    CrashReporter Key: 48af3a69a57c61b67088d2de14c5a679ca4792ae
    Hardware Model: iPhone12,8
    Process: FortressFight [1058]
    Path: /private/var/containers/Bundle/Application/C373252E-78F4-4EEA-8524-90C0970CEC12/FortressFight.app/FortressFight
    Identifier: com.ff.fortressfight
    Version: 0.1.8 (8)
    Code Type: ARM-64 (Native)
    Role: Foreground
    Parent Process: launchd [1]
    Coalition: com.ff.fortressfight [462]

    Date/Time: 2023-02-17 01:56:45.6605 +0500
    Launch Time: 2023-02-17 01:55:48.3190 +0500
    OS Version: iPhone OS 16.3 (20D47)
    Release Type: User
    Baseband Version: 4.00.00
    Report Version: 104

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000000
    Exception Codes: 0x0000000000000001, 0x0000000000000000
    VM Region Info: 0 is not in any region. Bytes before following region: 4373037056
    REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
    UNUSED SPACE AT START
    --->
    __TEXT 104a74000-104a7c000 [ 32K] r-x/r-x SM=COW ...FortressFight
    Termination Reason: SIGNAL 11 Segmentation fault: 11
    Terminating Process: exc handler [1058]

    Triggered by Thread: 14

    Thread 0 name: Dispatch queue: com.apple.main-thread
    Thread 0:
    0 libsystem_kernel.dylib 0x1d2f60da8 mach_msg2_trap + 8
    1 libsystem_kernel.dylib 0x1d2f73a1c mach_msg2_internal + 80
    2 libsystem_kernel.dylib 0x1d2f73c5c mach_msg_overwrite + 388
    3 libsystem_kernel.dylib 0x1d2f612ec mach_msg + 24
    4 CoreFoundation 0x1954bdac4 __CFRunLoopServiceMachPort + 160
    5 CoreFoundation 0x1954bed08 __CFRunLoopRun + 1232
    6 CoreFoundation 0x1954c3eb0 CFRunLoopRunSpecific + 612
    7 GraphicsServices 0x1cf6b9368 GSEventRunModal + 164
    8 UIKitCore 0x1979b9668 -[UIApplication _run] + 888
    9 UIKitCore 0x1979b92cc UIApplicationMain + 340
    10 UnityFramework 0x1096ff338 0x1096e8000 + 95032
    11 FortressFight 0x104a7bccc 0x104a74000 + 31948
    12 dyld 0x1b3dbc960 start + 2528

    Thread 1:
    0 libsystem_pthread.dylib 0x1e36c4b90 start_wqthread + 0

    Thread 2:
    0 libsystem_pthread.dylib 0x1e36c4b90 start_wqthread + 0

    Thread 3:
    0 libsystem_pthread.dylib 0x1e36c4b90 start_wqthread + 0

    Thread 4 name: AssetGarbageCollectorHelper
    Thread 4:
    0 libsystem_kernel.dylib 0x1d2f60d24 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x19ca65524 _dispatch_sema4_wait + 28
    2 libdispatch.dylib 0x19ca65bd8 _dispatch_semaphore_wait_slow + 132
    3 UnityFramework 0x10a5209a4 0x1096e8000 + 14911908
    4 UnityFramework 0x109d206b8 0x1096e8000 + 6522552
    5 UnityFramework 0x109d27d68 0x1096e8000 + 6552936
    6 UnityFramework 0x109db3fa4 0x1096e8000 + 7126948
    7 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    8 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 5 name: AssetGarbageCollectorHelper
    Thread 5:
    0 libsystem_kernel.dylib 0x1d2f60d24 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x19ca65524 _dispatch_sema4_wait + 28
    2 libdispatch.dylib 0x19ca65bd8 _dispatch_semaphore_wait_slow + 132
    3 UnityFramework 0x10a5209a4 0x1096e8000 + 14911908
    4 UnityFramework 0x109d206b8 0x1096e8000 + 6522552
    5 UnityFramework 0x109d27d68 0x1096e8000 + 6552936
    6 UnityFramework 0x109db3fa4 0x1096e8000 + 7126948
    7 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    8 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 6 name: AssetGarbageCollectorHelper
    Thread 6:
    0 libsystem_kernel.dylib 0x1d2f60d24 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x19ca65524 _dispatch_sema4_wait + 28
    2 libdispatch.dylib 0x19ca65bd8 _dispatch_semaphore_wait_slow + 132
    3 UnityFramework 0x10a5209a4 0x1096e8000 + 14911908
    4 UnityFramework 0x109d206b8 0x1096e8000 + 6522552
    5 UnityFramework 0x109d27d68 0x1096e8000 + 6552936
    6 UnityFramework 0x109db3fa4 0x1096e8000 + 7126948
    7 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    8 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 7 name: AssetGarbageCollectorHelper
    Thread 7:
    0 libsystem_kernel.dylib 0x1d2f60d24 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x19ca65524 _dispatch_sema4_wait + 28
    2 libdispatch.dylib 0x19ca65bd8 _dispatch_semaphore_wait_slow + 132
    3 UnityFramework 0x10a5209a4 0x1096e8000 + 14911908
    4 UnityFramework 0x109d206b8 0x1096e8000 + 6522552
    5 UnityFramework 0x109d27d68 0x1096e8000 + 6552936
    6 UnityFramework 0x109db3fa4 0x1096e8000 + 7126948
    7 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    8 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 8 name: AssetGarbageCollectorHelper
    Thread 8:
    0 libsystem_kernel.dylib 0x1d2f60d24 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x19ca65524 _dispatch_sema4_wait + 28
    2 libdispatch.dylib 0x19ca65bd8 _dispatch_semaphore_wait_slow + 132
    3 UnityFramework 0x10a5209a4 0x1096e8000 + 14911908
    4 UnityFramework 0x109d206b8 0x1096e8000 + 6522552
    5 UnityFramework 0x109d27d68 0x1096e8000 + 6552936
    6 UnityFramework 0x109db3fa4 0x1096e8000 + 7126948
    7 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    8 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 9 name: com.apple.uikit.eventfetch-thread
    Thread 9:
    0 libsystem_kernel.dylib 0x1d2f60da8 mach_msg2_trap + 8
    1 libsystem_kernel.dylib 0x1d2f73a1c mach_msg2_internal + 80
    2 libsystem_kernel.dylib 0x1d2f73c5c mach_msg_overwrite + 388
    3 libsystem_kernel.dylib 0x1d2f612ec mach_msg + 24
    4 CoreFoundation 0x1954bdac4 __CFRunLoopServiceMachPort + 160
    5 CoreFoundation 0x1954bed08 __CFRunLoopRun + 1232
    6 CoreFoundation 0x1954c3eb0 CFRunLoopRunSpecific + 612
    7 Foundation 0x18f7fc054 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212
    8 Foundation 0x18f7fbf3c -[NSRunLoop(NSRunLoop) runUntilDate:] + 64
    9 UIKitCore 0x197aee6a4 -[UIEventFetcher threadMain] + 436
    10 Foundation 0x18f815518 __NSThread__start__ + 716
    11 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    12 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 10 name: GC Finalizer
    Thread 10:
    0 libsystem_kernel.dylib 0x1d2f6167c __psynch_cvwait + 8
    1 libsystem_pthread.dylib 0x1e36cc06c _pthread_cond_wait + 1232
    2 UnityFramework 0x10a8e4a54 0x1096e8000 + 18860628
    3 UnityFramework 0x10a8b8ec4 0x1096e8000 + 18681540
    4 UnityFramework 0x10a8dc270 0x1096e8000 + 18825840
    5 UnityFramework 0x10a8df02c 0x1096e8000 + 18837548
    6 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    7 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 11 name: Job.Worker 0
    Thread 11:
    0 libsystem_kernel.dylib 0x1d2f60d24 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x19ca65524 _dispatch_sema4_wait + 28
    2 libdispatch.dylib 0x19ca65bd8 _dispatch_semaphore_wait_slow + 132
    3 UnityFramework 0x10a5209a4 0x1096e8000 + 14911908
    4 UnityFramework 0x109d0e400 0x1096e8000 + 6448128
    5 UnityFramework 0x109d0d34c 0x1096e8000 + 6443852
    6 UnityFramework 0x109db3fa4 0x1096e8000 + 7126948
    7 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    8 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 12 name: Job.Worker 1
    Thread 12:
    0 libsystem_kernel.dylib 0x1d2f60d24 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x19ca65524 _dispatch_sema4_wait + 28
    2 libdispatch.dylib 0x19ca65bd8 _dispatch_semaphore_wait_slow + 132
    3 UnityFramework 0x10a5209a4 0x1096e8000 + 14911908
    4 UnityFramework 0x109d0e400 0x1096e8000 + 6448128
    5 UnityFramework 0x109d0d34c 0x1096e8000 + 6443852
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    Thread 13 name: Job.Worker 2
    Thread 13:
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    Thread 14 name: Job.Worker 3
    Thread 14 Crashed:
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    Thread 15 name: Job.Worker 4
    Thread 15:
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    Thread 16 name: Background Job.Worker 0
    Thread 16:
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    Thread 17 name: Background Job.Worker 1
    Thread 17:
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    Thread 18 name: Background Job.Worker 2
    Thread 18:
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    Thread 19 name: Background Job.Worker 3
    Thread 19:
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    Thread 20 name: Background Job.Worker 4
    Thread 20:
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    Thread 21 name: Background Job.Worker 5
    Thread 21:
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    Thread 22 name: Background Job.Worker 6
    Thread 22:
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    Thread 23 name: Background Job.Worker 7
    Thread 23:
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    Thread 24 name: Background Job.Worker 8
    Thread 24:
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    Thread 25 name: Background Job.Worker 9
    Thread 25:
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    Thread 26 name: Background Job.Worker 10
    Thread 26:
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    Thread 27 name: Background Job.Worker 11
    Thread 27:
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    Thread 28 name: Background Job.Worker 12
    Thread 28:
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    Thread 29 name: Background Job.Worker 13
    Thread 29:
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    Thread 30 name: Background Job.Worker 14
    Thread 30:
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    Thread 31 name: Background Job.Worker 15
    Thread 31:
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    Thread 32 name: BatchDeleteObjects
    Thread 32:
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    1 libdispatch.dylib 0x19ca65524 _dispatch_sema4_wait + 28
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    Thread 33 name: Loading.AsyncRead
    Thread 33:
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    Thread 34 name: Metal Submission Thread
    Thread 34:
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    Thread 35 name: UnityGfxDeviceWorker
    Thread 35:
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    1 IOGPU 0x1fdd22458 IOGPUResourceListReset + 132
    2 IOGPU 0x1fdd1fb08 IOGPUMetalCommandBufferStorageBeginSegment + 132
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    Thread 36:
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    1 UnityFramework 0x10a85f9b0 0x1096e8000 + 18315696
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    4 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 37 name: AURemoteIO::IOThread
    Thread 37:
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    1 libsystem_kernel.dylib 0x1d2f73a1c mach_msg2_internal + 80
    2 libsystem_kernel.dylib 0x1d2f73c5c mach_msg_overwrite + 388
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    Thread 38:
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    1 libsystem_c.dylib 0x19caad7d8 nanosleep + 220
    2 libsystem_c.dylib 0x19caae4a4 usleep + 68
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    Thread 39 name: com.apple.CoreMotion.MotionThread
    Thread 39:
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    1 libsystem_kernel.dylib 0x1d2f73a1c mach_msg2_internal + 80
    2 libsystem_kernel.dylib 0x1d2f73c5c mach_msg_overwrite + 388
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    Thread 40 name: Loading.PreloadManager
    Thread 40:
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    Thread 41 name: CloudJob.Worker 0
    Thread 41:
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    Thread 42 name: com.apple.NSURLConnectionLoader
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    5 CoreFoundation 0x1954bed08 __CFRunLoopRun + 1232
    6 CoreFoundation 0x1954c3eb0 CFRunLoopRunSpecific + 612
    7 CFNetwork 0x19682eff0 0x1965d7000 + 2457584
    8 Foundation 0x18f815518 __NSThread__start__ + 716
    9 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    10 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 43 name: Timer-Scheduler
    Thread 43:
    0 libsystem_kernel.dylib 0x1d2f6167c __psynch_cvwait + 8
    1 libsystem_pthread.dylib 0x1e36cc06c _pthread_cond_wait + 1232
    2 UnityFramework 0x10a8e4a54 0x1096e8000 + 18860628
    3 UnityFramework 0x10a8cb874 0x1096e8000 + 18757748
    4 UnityFramework 0x10bb0eb00 0x1096e8000 + 37907200
    5 UnityFramework 0x10bb0e968 0x1096e8000 + 37906792
    6 UnityFramework 0x10bb11518 0x1096e8000 + 37917976
    7 UnityFramework 0x10bb0876c 0x1096e8000 + 37881708
    8 UnityFramework 0x10a91d688 0x1096e8000 + 19093128
    9 UnityFramework 0x10a91d4e8 0x1096e8000 + 19092712
    10 UnityFramework 0x10a8cb474 0x1096e8000 + 18756724
    11 UnityFramework 0x10a8dc270 0x1096e8000 + 18825840
    12 UnityFramework 0x10a8df02c 0x1096e8000 + 18837548
    13 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    14 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 44:
    0 libsystem_kernel.dylib 0x1d2f6167c __psynch_cvwait + 8
    1 libsystem_pthread.dylib 0x1e36cc098 _pthread_cond_wait + 1276
    2 UnityFramework 0x10a8e49f8 0x1096e8000 + 18860536
    3 UnityFramework 0x10a8d91d8 0x1096e8000 + 18813400
    4 UnityFramework 0x10a90c840 0x1096e8000 + 19023936
    5 UnityFramework 0x10a8dc270 0x1096e8000 + 18825840
    6 UnityFramework 0x10a8df02c 0x1096e8000 + 18837548
    7 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    8 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 45:
    0 libsystem_pthread.dylib 0x1e36c4b90 start_wqthread + 0

    Thread 46 name: Dispatch queue: com.Metal.CommandQueueDispatch
    Thread 46:
    0 libsystem_kernel.dylib 0x1d2f60da8 mach_msg2_trap + 8
    1 libsystem_kernel.dylib 0x1d2f73a1c mach_msg2_internal + 80
    2 IOKit 0x19d3ef23c io_connect_method + 520
    3 IOKit 0x19d3ee5a4 IOConnectCallMethod + 176
    4 IOGPU 0x1fdd21c5c IOGPUCommandQueueSubmitCommandBuffers + 184
    5 IOGPU 0x1fdd20d44 -[IOGPUMetalCommandQueue _submitCommandBuffers:count:] + 352
    6 IOGPU 0x1fdd20bbc -[IOGPUMetalCommandQueue submitCommandBuffers:count:] + 72
    7 Metal 0x19014ce70 -[_MTLCommandQueue _submitAvailableCommandBuffers] + 512
    8 libdispatch.dylib 0x19ca64f88 _dispatch_client_callout + 20
    9 libdispatch.dylib 0x19ca68418 _dispatch_continuation_pop + 504
    10 libdispatch.dylib 0x19ca7ba58 _dispatch_source_invoke + 1588
    11 libdispatch.dylib 0x19ca6c518 _dispatch_lane_serial_drain + 376
    12 libdispatch.dylib 0x19ca6d18c _dispatch_lane_invoke + 384
    13 libdispatch.dylib 0x19ca77e10 _dispatch_workloop_worker_thread + 652
    14 libsystem_pthread.dylib 0x1e36c4df8 _pthread_wqthread + 288
    15 libsystem_pthread.dylib 0x1e36c4b98 start_wqthread + 8


    Thread 14 crashed with ARM Thread State (64-bit):
    x0: 0x00000001589d42c0 x1: 0x0000000000000000 x2: 0x0000000000000060 x3: 0x00000001589d42e0
    x4: 0xfffffffea762bd40 x5: 0x000000010bef0cf0 x6: 0x0000000000000045 x7: 0x0000000000000001
    x8: 0x0000000000000006 x9: 0x0000000000000007 x10: 0x0000000000000000 x11: 0x0000000000000004
    x12: 0xfffffffffffffff0 x13: 0x0000000000000019 x14: 0x0000000000000001 x15: 0x0000000000000014
    x16: 0x00000001e362e8d0 x17: 0x0000000000000010 x18: 0x0000000000000000 x19: 0x000000011bf42508
    x20: 0x0000000000000010 x21: 0x00000001589d42c0 x22: 0x0000000000000001 x23: 0x0000000000000007
    x24: 0x0000000000000000 x25: 0x00000001219d3fd8 x26: 0x0000000000000002 x27: 0x0000000000000024
    x28: 0x0000000000000000 fp: 0x000000016bd522b0 lr: 0x0000000109d9b120
    sp: 0x000000016bd52290 pc: 0x00000001e362e960 cpsr: 0x80000000
    far: 0x0000000000000000 esr: 0x92000006 (Data Abort) byte read Translation fault

    Binary Images:
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    0x197618000 - 0x198e0bfff UIKitCore arm64e <cf21ad9cefbf3961a7c054bd30cefea9> /System/Library/PrivateFrameworks/UIKitCore.framework/UIKitCore
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    0x104a74000 - 0x104a7bfff FortressFight arm64 <d5e1a54d7e6d384e90627897a05575c3> /private/var/containers/Bundle/Application/C373252E-78F4-4EEA-8524-90C0970CEC12/FortressFight.app/FortressFight
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    0x1fd35c000 - 0x1fd467ff3 libEmbeddedSystemAUs.dylib arm64e <3db53254d6e03d1c8e1df23876334630> /System/Library/Frameworks/AudioToolbox.framework/libEmbeddedSystemAUs.dylib
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    0x1965d7000 - 0x1969a0fff CFNetwork arm64e <7f3313c9143533338c82dc961429d0b3> /System/Library/Frameworks/CFNetwork.framework/CFNetwork
    0x19d3eb000 - 0x19d4a7fff IOKit arm64e <f2827c586ec33fd8b5a94a826c09872f> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
    0x190144000 - 0x19030bfff Metal arm64e <2e829acbac4c3dcf9a05a75338f0f783> /System/Library/Frameworks/Metal.framework/Metal

    EOF

    -----------
    Full Report
    -----------

    {"app_name":"FortressFight","timestamp":"2023-02-17 01:56:48.00 +0500","app_version":"0.1.8","slice_uuid":"d5e1a54d-7e6d-384e-9062-7897a05575c3","build_version":"8","platform":2,"bundleID":"com.ff.fortressfight","share_with_app_devs":1,"is_first_party":0,"bug_type":"309","os_version":"iPhone OS 16.3 (20D47)","roots_installed":0,"name":"FortressFight","incident_id":"81459941-DBEE-46D4-95B1-F4EE6B263BED"}
    {
    "uptime" : 14000,
    "procRole" : "Foreground",
    "version" : 2,
    "userID" : 501,
    "deployVersion" : 210,
    "modelCode" : "iPhone12,8",
    "coalitionID" : 462,
    "osVersion" : {
    "isEmbedded" : true,
    "train" : "iPhone OS 16.3",
    "releaseType" : "User",
    "build" : "20D47"
    },
    "captureTime" : "2023-02-17 01:56:45.6605 +0500",
    "incident" : "81459941-DBEE-46D4-95B1-F4EE6B263BED",
    "pid" : 1058,
    "cpuType" : "ARM-64",
    "roots_installed" : 0,
    "bug_type" : "309",
    "procLaunch" : "2023-02-17 01:55:48.3190 +0500",
    "procStartAbsTime" : 345451122821,
    "procExitAbsTime" : 346824339493,
    "procName" : "FortressFight",
    "procPath" : "\/private\/var\/containers\/Bundle\/Application\/C373252E-78F4-4EEA-8524-90C0970CEC12\/FortressFight.app\/FortressFight",
    "bundleInfo" : {"CFBundleShortVersionString":"0.1.8","CFBundleVersion":"8","CFBundleIdentifier":"com.ff.fortressfight"},
    "storeInfo" : {"deviceIdentifierForVendor":"66ACBD24-1ECF-497D-8DAF-89A32EEA1E41","thirdParty":true},
    "parentProc" : "launchd",
    "parentPid" : 1,
    "coalitionName" : "com.ff.fortressfight",
    "crashReporterKey" : "48af3a69a57c61b67088d2de14c5a679ca4792ae",
    "wasUnlockedSinceBoot" : 1,
    "isLocked" : 0,
    "throttleTimeout" : 2147483647,
    "basebandVersion" : "4.00.00",
    "vmRegionInfo" : "0 is not in any region. Bytes before following region: 4373037056\n REGION TYPE START - END [ VSIZE] PRT\/MAX SHRMOD REGION DETAIL\n UNUSED SPACE AT START\n---> \n __TEXT 104a74000-104a7c000 [ 32K] r-x\/r-x SM=COW ...FortressFight",
    "exception" : {"codes":"0x0000000000000001, 0x0000000000000000","rawCodes":[1,0],"type":"EXC_BAD_ACCESS","signal":"SIGSEGV","subtype":"KERN_INVALID_ADDRESS at 0x0000000000000000"},
    "termination" : {"flags":0,"code":11,"namespace":"SIGNAL","indicator":"Segmentation fault: 11","byProc":"exc handler","byPid":1058},
    "vmregioninfo" : "0 is not in any region. Bytes before following region: 4373037056\n REGION TYPE START - END [ VSIZE] PRT\/MAX SHRMOD REGION DETAIL\n UNUSED SPACE AT START\n---> \n __TEXT 104a74000-104a7c000 [ 32K] r-x\/r-x SM=COW ...FortressFight",
    "faultingThread" : 14,
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  37. muhammad_ali_safdar

    muhammad_ali_safdar

    Joined:
    Jan 7, 2015
    Posts:
    13

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000000
    Exception Codes: 0x0000000000000001, 0x0000000000000000
     
  38. muhammad_ali_safdar

    muhammad_ali_safdar

    Joined:
    Jan 7, 2015
    Posts:
    13
    Solved . in our case ui Camera and main Camera both open when UI Panel Active , Disable main camera on UI Active solve the issue .
     
  39. yeonsh

    yeonsh

    Joined:
    Mar 1, 2021
    Posts:
    1
    I'm still experiencing the same issue with Unity 2021.3.16f1. Although changing the Max Texture Size to 128 resolves the problem on the iOS simulator, the quality of the sprites is noticeably reduced.