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iOS EXC_BAD_ACCESS Crash

Discussion in 'iOS and tvOS' started by silentslack, Feb 17, 2022.

  1. silentslack

    silentslack

    Joined:
    Apr 5, 2013
    Posts:
    395
    Hi,

    I'm running into a show stopping crash on iOS. Unity 2020.3.25f1. Trying to load scene using SceneManager.LoadScene() - even a empty scene is crashing with this stack trace:

    Code (CSharp):
    1. #include <UnityFramework/UnityFramework.h>
    2.  
    3. UnityFramework* UnityFrameworkLoad()
    4. {
    5.     NSString* bundlePath = nil;
    6.     bundlePath = [[NSBundle mainBundle] bundlePath];
    7.     bundlePath = [bundlePath stringByAppendingString: @"/Frameworks/UnityFramework.framework"];
    8.  
    9.     NSBundle* bundle = [NSBundle bundleWithPath: bundlePath];
    10.     if ([bundle isLoaded] == false) [bundle load];
    11.  
    12.     UnityFramework* ufw = [bundle.principalClass getInstance];
    13.     if (![ufw appController])
    14.     {
    15.         // unity is not initialized
    16.         [ufw setExecuteHeader: &_mh_execute_header];
    17.     }
    18.     return ufw;
    19. }
    20.  
    21. int main(int argc, char* argv[])
    22. {
    23.     @autoreleasepool
    24.     {
    25.         id ufw = UnityFrameworkLoad();
    26.         [ufw runUIApplicationMainWithArgc: argc argv: argv];
    27.         return 0;
    28.     }
    29. }
    30.  
    Code (CSharp):
    1. * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x132)
    2.     frame #0: 0x0000000101df7988 UnityFramework`il2cpp::vm::Type::IsStruct(Il2CppType const*) + 88
    3.     frame #1: 0x0000000101de6df4 UnityFramework`il2cpp::vm::LivenessState::FieldCanContainReferences(FieldInfo*) + 24
    4.     frame #2: 0x0000000101de70e4 UnityFramework`il2cpp::vm::Liveness::FromStatics(void*) + 160
    5.     frame #3: 0x000000010141dd84 UnityFramework`GarbageCollectSharedAssets(bool, bool) + 1360
    6.     frame #4: 0x000000010142d224 UnityFramework`UnloadUnusedAssetsOperation::IntegrateMainThread() + 28
    7.     frame #5: 0x000000010142c48c UnityFramework`PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int) + 224
    8.     frame #6: 0x000000010142cbb4 UnityFramework`PreloadManager::WaitForAllAsyncOperationsToComplete() + 212
    9.     frame #7: 0x000000010141ec68 UnityFramework`ExecutePlayerLoop(NativePlayerLoopSystem*) + 100
    10.     frame #8: 0x000000010141eca8 UnityFramework`ExecutePlayerLoop(NativePlayerLoopSystem*) + 164
    11.     frame #9: 0x000000010141ef74 UnityFramework`PlayerLoop() + 272
    12.     frame #10: 0x0000000101906c58 UnityFramework`UnityPlayerLoopImpl(bool) + 112
    13.     frame #11: 0x0000000100ecd928 UnityFramework`-[UnityAppController(Rendering) repaint] + 108
    14.     frame #12: 0x0000000100ecd890 UnityFramework`-[UnityAppController(Rendering) repaintDisplayLink] + 108
    15.     frame #13: 0x0000000185e797b8 QuartzCore`CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 672
    16.     frame #14: 0x0000000185f587f4 QuartzCore`display_timer_callback(__CFMachPort*, void*, long, void*) + 280
    17.     frame #15: 0x0000000182b680e0 CoreFoundation`__CFMachPortPerform + 176
    18.     frame #16: 0x0000000182b8d908 CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 60
    19.     frame #17: 0x0000000182b8cc88 CoreFoundation`__CFRunLoopDoSource1 + 596
    20.     frame #18: 0x0000000182b8686c CoreFoundation`__CFRunLoopRun + 2372
    21.     frame #19: 0x0000000182b859f4 CoreFoundation`CFRunLoopRunSpecific + 600
    22.     frame #20: 0x000000019a25b734 GraphicsServices`GSEventRunModal + 164
    23.     frame #21: 0x000000018560475c UIKitCore`-[UIApplication _run] + 1072
    24.     frame #22: 0x0000000185609fcc UIKitCore`UIApplicationMain + 168
    25.     frame #23: 0x0000000100ecd374 UnityFramework`-[UnityFramework runUIApplicationMainWithArgc:argv:] + 108
    26.   * frame #24: 0x0000000100ae3e1c LuloClientTabatinga`main(argc=<unavailable>, argv=<unavailable>) at main.mm:26:9 [opt]
    27.     frame #25: 0x0000000182841cf8 libdyld.dylib`start + 4
    I've tried almost everything and can't get LoadScene to work. If I start the app with the target scene it is fine - it seems it is the call to SceneManager.LoadScene()...
     
    Last edited: Feb 18, 2022
    ETGgames likes this.
  2. silentslack

    silentslack

    Joined:
    Apr 5, 2013
    Posts:
    395
    I have tried:

    - In XCode setting 'optimization' to None
    - Adding '-mno-thumb ' flag: https://docs.unity3d.com/Manual/TroubleShootingIPhone.html
    - Adding 'yield return new WaitForEndOfFrame()' on SceneLoad: https://docs.unity3d.com/Manual/TroubleShootingIPhone.html
    - Removing 'Strip engine code' in project settings: https://forum.unity.com/threads/xcode-error-when-building-thread-1-exc_bad_access.802374/
    - Setting Development Build to true
    - Reducing to .NET Standard 2.0
    - Adding <optimize>false</optimize> to my managed plugins
    - Nuking the 'Library' folder and rebuilding
     
  3. silentslack

    silentslack

    Joined:
    Apr 5, 2013
    Posts:
    395
    Sorry to bump this but still haven't got anywhere with this. Any pointers for things I could try to debug and provide more details? If the app crashes on SceneManager.LoadScene() for a blank scene, doesn't that suggest there is something wrong with that Unity function directly?
     
  4. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    Have you updated to the latest XCode? You mention 2020.3.25f1, have you tried with other Unity versions? And you mention it happens with a new/empty project with just this minimal code? If so, you'll want to open a bug report. Please share the specific code you are using in a new project.
     
  5. silentslack

    silentslack

    Joined:
    Apr 5, 2013
    Posts:
    395
    @JeffDUnity3D thank you for the help. XCode is the latest from the AppStore. I have only tried on 2020.3.25f1 - I will try updating to the latest on 2020 LTS. Thanks.
     
  6. silentslack

    silentslack

    Joined:
    Apr 5, 2013
    Posts:
    395
    Ok updated to 2020.3.29 and the same issue:

    Screenshot 2022-02-24 at 16.06.05.png

    Just tested on Android and all seems ok - just iOS.
     
    ETGgames likes this.
  7. manurocker95

    manurocker95

    Joined:
    Jun 14, 2016
    Posts:
    210
    Did you fix that? Getting same crash on 2021.2.14f1...
     
  8. silentslack

    silentslack

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    Apr 5, 2013
    Posts:
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    @manurocker95 sorry just getting back to you, I've yet to fix but was distracted by other projects. Any luck on your end?
     
  9. manurocker95

    manurocker95

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    Jun 14, 2016
    Posts:
    210
    Nope, still wondering wth happens because I thought it was some scripts with singleton pattern I made (in case the static instances broke xcode somehow) but after deleting those it continued happening so...

    Could it be Unity bug?
     
  10. soom5119

    soom5119

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    May 17, 2022
    Posts:
    1
    Did you have solved this issue?
     
  11. manurocker95

    manurocker95

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    Jun 14, 2016
    Posts:
    210
    Nope, I reported the bug and Unity said they couldn't reproduce it...
     
  12. amonraduyev

    amonraduyev

    Joined:
    Apr 12, 2020
    Posts:
    10
    Did somebody fix it? We've been working on more than a week but we can not find any solution.
     
  13. manurocker95

    manurocker95

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    Jun 14, 2016
    Posts:
    210
    My report was successfully "confirmed" yesterday, so the fix should be on the go
     
  14. amonraduyev

    amonraduyev

    Joined:
    Apr 12, 2020
    Posts:
    10
    Well, we tried a device build and there are no errors! But still occures in simulator builds.

    1) In my case my Mac is M1 so I installed Unity 2021.3.3f1(m1) version and opened project with this version.
    2) (If you have) Uninstalled firebase from project and reimported.
    3) In XCode go to UnityFrameWork-General press "+" and add GameKit.
    4) Update Xcode latest version.
    5) Update device latest version.
     
    ilmario likes this.
  15. KingKRoecks

    KingKRoecks

    Joined:
    Jul 28, 2013
    Posts:
    155
    Seems to happen as well for me.

    2021.3.2f1
    All default settings; "Run in Xcode = Latest, Run in Xcode as = Release"
    Exporting for Simulator SDK in Player Settings
    Application crashes at start-up when running from Xcode

    upload_2022-6-14_16-47-12.png
     
    ilmario, yeonsh and sambbhav like this.
  16. aurasstudios

    aurasstudios

    Joined:
    Jan 24, 2022
    Posts:
    2
    Can you please share your bug report case id number so we can all keep a watch for the fix.
    Thank you.
     
  17. sanathkukkillaya

    sanathkukkillaya

    Joined:
    Nov 14, 2019
    Posts:
    37
    @KingKRoecks Did you find any workaround for this? I am also facing this issue and need a simulator build for Facebook approval.

    @manurocker95 Can you let us know if you found any solution for this or if Unity fixed your issue?
     
  18. Klausast

    Klausast

    Joined:
    Nov 27, 2014
    Posts:
    7
    Could you please share link to that report?
     
  19. manurocker95

    manurocker95

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    Jun 14, 2016
    Posts:
    210
  20. manurocker95

    manurocker95

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    Posts:
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  21. nikoloz_astamidze_h

    nikoloz_astamidze_h

    Joined:
    Mar 12, 2019
    Posts:
    1
    @manurocker95 Thank you for Sharing

    Meantime, I figured out that indicated line by Xcode actually has nothing to do with the Crash. In my case issue was caused by one of the plugins. Stacktrace helped me to understand which plugin was causing the issue. For the test, I removed it from my project, built it again and the app starts normally now.

    To stack trace in Xcode, you can type lldb command 'down' a few times in the terminal and it will lead you to the actual method which causes the crash.
    From 4:00 you can find where to write lldb commands.



    This post helped as well - https://www.appypie.com/sigabrt-xcode-swift/
     
    Rachan and madmar like this.
  22. amonraduyev

    amonraduyev

    Joined:
    Apr 12, 2020
    Posts:
    10
    We finally fixed the issue.
    Thanks for that advice. With "bt" command I saw more about crash and in my case crash reason seem about textures(Not exact place of code). In Unity when building under "Asset Import Overrides section" (I think this section start to appear in Unity 2021 versions. I didn't see in 2020 version) adjust "Max Texture Size" to " Max 128" or whatever you want until crash gone. Now crash gone and everything is OK.

    WhatsApp Image 2022-06-27 at 05.58.10.jpeg
     
    Last edited: Jun 27, 2022
    berkay97yildiz likes this.
  23. manurocker95

    manurocker95

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    Jun 14, 2016
    Posts:
    210
    not working for me :/
     
  24. ByteStormGmbH

    ByteStormGmbH

    Joined:
    Mar 21, 2021
    Posts:
    17
    The idea is good but unfortunately only works for us with the setting Max 512x512. But we need 2048...
     
  25. sanathkukkillaya

    sanathkukkillaya

    Joined:
    Nov 14, 2019
    Posts:
    37
    For us, turns out it was a combination of one of our scripts for internet ping checking, and Firebase plugin which was causing this issue. We disabled this script and the Firebase game object for the simulator build and were able to take a working build. Since we needed it for Facebook verification only, disable these was not a problem for us.
     
  26. amonraduyev

    amonraduyev

    Joined:
    Apr 12, 2020
    Posts:
    10
    512X512 or a lower size is for Simulator builds. For device builds there is no issue with 2048X2048 or no override.
     
  27. ByteStormGmbH

    ByteStormGmbH

    Joined:
    Mar 21, 2021
    Posts:
    17
    According to Unity, the problem has been solved. Can you confirm this? We still have the problem with the new version 2021.3.9f1.

    Small Update : Strange... With Texture Compression Override to "Fore Uncompress" it runs on the simulator (12 Max 15.5)
     
    Last edited: Sep 12, 2022
  28. manurocker95

    manurocker95

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    Jun 14, 2016
    Posts:
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    It seems to be fixed if the project is not stored in external drive instead of the internal one
     
  29. huyonline456

    huyonline456

    Joined:
    Nov 19, 2020
    Posts:
    2

    I also have this problem, I tried your way but I can't understand what the terminal shows.
    "tid = 0x256fd 0x0000000104badf98 UnityFramework`ResourceCatalogData_GetGUIDFromPath_mB3F5A09EB3322F17012B64673BBB1C16D0A5C4A5 + 128"
    I found that bug caused by one of the package. But, i can not understand anything in the terminal of xCode. So I can't find out which package is causing the error in my project.
     
  30. huyonline456

    huyonline456

    Joined:
    Nov 19, 2020
    Posts:
    2
    ----- Unity 2021.3.8f1 -----
    Problem is solved for me
    I created a new project and added my project packages and tested. Then removing packages one by one and building to find the faulty package. Finally, I found the faulty package in my project. It's Unity's "Entities Preview package". I removed this package and the problem is solved
    https://docs.unity3d.com/Packages/com.unity.entities@0.50/manual/index.html
     
    ivan_pixio likes this.
  31. manurocker95

    manurocker95

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    Jun 14, 2016
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    210
  32. ruslansmax

    ruslansmax

    Joined:
    Mar 30, 2014
    Posts:
    2
    For me (2021.3.10f1.) all sprites compression set to "none" fixed the error
     
  33. manurocker95

    manurocker95

    Joined:
    Jun 14, 2016
    Posts:
    210
    Today I tried to compile from my external drive on 2021.3.12f1 and the error message is displayed but the build is performed so...
     
  34. scciobotaru

    scciobotaru

    Joined:
    Aug 6, 2021
    Posts:
    4
    Had the very same issue. In the end it was my code / game objects. Check closely your null pointers. I finally deleted some unused game objects and it worked.
     
  35. sambbhav

    sambbhav

    Joined:
    Feb 16, 2023
    Posts:
    1
    do you find any solution for this?
     
  36. muhammad_ali_safdar

    muhammad_ali_safdar

    Joined:
    Jan 7, 2015
    Posts:
    15
    -------------------------------------
    Translated Report (Full Report Below)
    -------------------------------------

    Incident Identifier: 81459941-DBEE-46D4-95B1-F4EE6B263BED
    CrashReporter Key: 48af3a69a57c61b67088d2de14c5a679ca4792ae
    Hardware Model: iPhone12,8
    Process: FortressFight [1058]
    Path: /private/var/containers/Bundle/Application/C373252E-78F4-4EEA-8524-90C0970CEC12/FortressFight.app/FortressFight
    Identifier: com.ff.fortressfight
    Version: 0.1.8 (8)
    Code Type: ARM-64 (Native)
    Role: Foreground
    Parent Process: launchd [1]
    Coalition: com.ff.fortressfight [462]

    Date/Time: 2023-02-17 01:56:45.6605 +0500
    Launch Time: 2023-02-17 01:55:48.3190 +0500
    OS Version: iPhone OS 16.3 (20D47)
    Release Type: User
    Baseband Version: 4.00.00
    Report Version: 104

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000000
    Exception Codes: 0x0000000000000001, 0x0000000000000000
    VM Region Info: 0 is not in any region. Bytes before following region: 4373037056
    REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
    UNUSED SPACE AT START
    --->
    __TEXT 104a74000-104a7c000 [ 32K] r-x/r-x SM=COW ...FortressFight
    Termination Reason: SIGNAL 11 Segmentation fault: 11
    Terminating Process: exc handler [1058]

    Triggered by Thread: 14

    Thread 0 name: Dispatch queue: com.apple.main-thread
    Thread 0:
    0 libsystem_kernel.dylib 0x1d2f60da8 mach_msg2_trap + 8
    1 libsystem_kernel.dylib 0x1d2f73a1c mach_msg2_internal + 80
    2 libsystem_kernel.dylib 0x1d2f73c5c mach_msg_overwrite + 388
    3 libsystem_kernel.dylib 0x1d2f612ec mach_msg + 24
    4 CoreFoundation 0x1954bdac4 __CFRunLoopServiceMachPort + 160
    5 CoreFoundation 0x1954bed08 __CFRunLoopRun + 1232
    6 CoreFoundation 0x1954c3eb0 CFRunLoopRunSpecific + 612
    7 GraphicsServices 0x1cf6b9368 GSEventRunModal + 164
    8 UIKitCore 0x1979b9668 -[UIApplication _run] + 888
    9 UIKitCore 0x1979b92cc UIApplicationMain + 340
    10 UnityFramework 0x1096ff338 0x1096e8000 + 95032
    11 FortressFight 0x104a7bccc 0x104a74000 + 31948
    12 dyld 0x1b3dbc960 start + 2528

    Thread 1:
    0 libsystem_pthread.dylib 0x1e36c4b90 start_wqthread + 0

    Thread 2:
    0 libsystem_pthread.dylib 0x1e36c4b90 start_wqthread + 0

    Thread 3:
    0 libsystem_pthread.dylib 0x1e36c4b90 start_wqthread + 0

    Thread 4 name: AssetGarbageCollectorHelper
    Thread 4:
    0 libsystem_kernel.dylib 0x1d2f60d24 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x19ca65524 _dispatch_sema4_wait + 28
    2 libdispatch.dylib 0x19ca65bd8 _dispatch_semaphore_wait_slow + 132
    3 UnityFramework 0x10a5209a4 0x1096e8000 + 14911908
    4 UnityFramework 0x109d206b8 0x1096e8000 + 6522552
    5 UnityFramework 0x109d27d68 0x1096e8000 + 6552936
    6 UnityFramework 0x109db3fa4 0x1096e8000 + 7126948
    7 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    8 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 5 name: AssetGarbageCollectorHelper
    Thread 5:
    0 libsystem_kernel.dylib 0x1d2f60d24 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x19ca65524 _dispatch_sema4_wait + 28
    2 libdispatch.dylib 0x19ca65bd8 _dispatch_semaphore_wait_slow + 132
    3 UnityFramework 0x10a5209a4 0x1096e8000 + 14911908
    4 UnityFramework 0x109d206b8 0x1096e8000 + 6522552
    5 UnityFramework 0x109d27d68 0x1096e8000 + 6552936
    6 UnityFramework 0x109db3fa4 0x1096e8000 + 7126948
    7 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    8 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 6 name: AssetGarbageCollectorHelper
    Thread 6:
    0 libsystem_kernel.dylib 0x1d2f60d24 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x19ca65524 _dispatch_sema4_wait + 28
    2 libdispatch.dylib 0x19ca65bd8 _dispatch_semaphore_wait_slow + 132
    3 UnityFramework 0x10a5209a4 0x1096e8000 + 14911908
    4 UnityFramework 0x109d206b8 0x1096e8000 + 6522552
    5 UnityFramework 0x109d27d68 0x1096e8000 + 6552936
    6 UnityFramework 0x109db3fa4 0x1096e8000 + 7126948
    7 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    8 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 7 name: AssetGarbageCollectorHelper
    Thread 7:
    0 libsystem_kernel.dylib 0x1d2f60d24 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x19ca65524 _dispatch_sema4_wait + 28
    2 libdispatch.dylib 0x19ca65bd8 _dispatch_semaphore_wait_slow + 132
    3 UnityFramework 0x10a5209a4 0x1096e8000 + 14911908
    4 UnityFramework 0x109d206b8 0x1096e8000 + 6522552
    5 UnityFramework 0x109d27d68 0x1096e8000 + 6552936
    6 UnityFramework 0x109db3fa4 0x1096e8000 + 7126948
    7 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    8 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 8 name: AssetGarbageCollectorHelper
    Thread 8:
    0 libsystem_kernel.dylib 0x1d2f60d24 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x19ca65524 _dispatch_sema4_wait + 28
    2 libdispatch.dylib 0x19ca65bd8 _dispatch_semaphore_wait_slow + 132
    3 UnityFramework 0x10a5209a4 0x1096e8000 + 14911908
    4 UnityFramework 0x109d206b8 0x1096e8000 + 6522552
    5 UnityFramework 0x109d27d68 0x1096e8000 + 6552936
    6 UnityFramework 0x109db3fa4 0x1096e8000 + 7126948
    7 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    8 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 9 name: com.apple.uikit.eventfetch-thread
    Thread 9:
    0 libsystem_kernel.dylib 0x1d2f60da8 mach_msg2_trap + 8
    1 libsystem_kernel.dylib 0x1d2f73a1c mach_msg2_internal + 80
    2 libsystem_kernel.dylib 0x1d2f73c5c mach_msg_overwrite + 388
    3 libsystem_kernel.dylib 0x1d2f612ec mach_msg + 24
    4 CoreFoundation 0x1954bdac4 __CFRunLoopServiceMachPort + 160
    5 CoreFoundation 0x1954bed08 __CFRunLoopRun + 1232
    6 CoreFoundation 0x1954c3eb0 CFRunLoopRunSpecific + 612
    7 Foundation 0x18f7fc054 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212
    8 Foundation 0x18f7fbf3c -[NSRunLoop(NSRunLoop) runUntilDate:] + 64
    9 UIKitCore 0x197aee6a4 -[UIEventFetcher threadMain] + 436
    10 Foundation 0x18f815518 __NSThread__start__ + 716
    11 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    12 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 10 name: GC Finalizer
    Thread 10:
    0 libsystem_kernel.dylib 0x1d2f6167c __psynch_cvwait + 8
    1 libsystem_pthread.dylib 0x1e36cc06c _pthread_cond_wait + 1232
    2 UnityFramework 0x10a8e4a54 0x1096e8000 + 18860628
    3 UnityFramework 0x10a8b8ec4 0x1096e8000 + 18681540
    4 UnityFramework 0x10a8dc270 0x1096e8000 + 18825840
    5 UnityFramework 0x10a8df02c 0x1096e8000 + 18837548
    6 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    7 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 11 name: Job.Worker 0
    Thread 11:
    0 libsystem_kernel.dylib 0x1d2f60d24 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x19ca65524 _dispatch_sema4_wait + 28
    2 libdispatch.dylib 0x19ca65bd8 _dispatch_semaphore_wait_slow + 132
    3 UnityFramework 0x10a5209a4 0x1096e8000 + 14911908
    4 UnityFramework 0x109d0e400 0x1096e8000 + 6448128
    5 UnityFramework 0x109d0d34c 0x1096e8000 + 6443852
    6 UnityFramework 0x109db3fa4 0x1096e8000 + 7126948
    7 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    8 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 12 name: Job.Worker 1
    Thread 12:
    0 libsystem_kernel.dylib 0x1d2f60d24 semaphore_wait_trap + 8
    1 libdispatch.dylib 0x19ca65524 _dispatch_sema4_wait + 28
    2 libdispatch.dylib 0x19ca65bd8 _dispatch_semaphore_wait_slow + 132
    3 UnityFramework 0x10a5209a4 0x1096e8000 + 14911908
    4 UnityFramework 0x109d0e400 0x1096e8000 + 6448128
    5 UnityFramework 0x109d0d34c 0x1096e8000 + 6443852
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    Thread 13 name: Job.Worker 2
    Thread 13:
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    Thread 14 name: Job.Worker 3
    Thread 14 Crashed:
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    Thread 15 name: Job.Worker 4
    Thread 15:
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    Thread 16 name: Background Job.Worker 0
    Thread 16:
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    Thread 17 name: Background Job.Worker 1
    Thread 17:
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    Thread 18 name: Background Job.Worker 2
    Thread 18:
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    Thread 19 name: Background Job.Worker 3
    Thread 19:
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    Thread 20 name: Background Job.Worker 4
    Thread 20:
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    Thread 21 name: Background Job.Worker 5
    Thread 21:
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    Thread 22 name: Background Job.Worker 6
    Thread 22:
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    Thread 23 name: Background Job.Worker 7
    Thread 23:
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    Thread 24 name: Background Job.Worker 8
    Thread 24:
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    Thread 25 name: Background Job.Worker 9
    Thread 25:
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    Thread 26 name: Background Job.Worker 10
    Thread 26:
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    Thread 27 name: Background Job.Worker 11
    Thread 27:
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    Thread 28 name: Background Job.Worker 12
    Thread 28:
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    Thread 29 name: Background Job.Worker 13
    Thread 29:
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    Thread 30 name: Background Job.Worker 14
    Thread 30:
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    Thread 31 name: Background Job.Worker 15
    Thread 31:
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    Thread 32 name: BatchDeleteObjects
    Thread 32:
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    1 libdispatch.dylib 0x19ca65524 _dispatch_sema4_wait + 28
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    Thread 33 name: Loading.AsyncRead
    Thread 33:
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    Thread 34 name: Metal Submission Thread
    Thread 34:
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    Thread 35 name: UnityGfxDeviceWorker
    Thread 35:
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    1 IOGPU 0x1fdd22458 IOGPUResourceListReset + 132
    2 IOGPU 0x1fdd1fb08 IOGPUMetalCommandBufferStorageBeginSegment + 132
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    Thread 36:
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    1 UnityFramework 0x10a85f9b0 0x1096e8000 + 18315696
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    4 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 37 name: AURemoteIO::IOThread
    Thread 37:
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    1 libsystem_kernel.dylib 0x1d2f73a1c mach_msg2_internal + 80
    2 libsystem_kernel.dylib 0x1d2f73c5c mach_msg_overwrite + 388
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    Thread 38:
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    1 libsystem_c.dylib 0x19caad7d8 nanosleep + 220
    2 libsystem_c.dylib 0x19caae4a4 usleep + 68
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    Thread 39 name: com.apple.CoreMotion.MotionThread
    Thread 39:
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    1 libsystem_kernel.dylib 0x1d2f73a1c mach_msg2_internal + 80
    2 libsystem_kernel.dylib 0x1d2f73c5c mach_msg_overwrite + 388
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    Thread 40 name: Loading.PreloadManager
    Thread 40:
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    Thread 41 name: CloudJob.Worker 0
    Thread 41:
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    Thread 42 name: com.apple.NSURLConnectionLoader
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    5 CoreFoundation 0x1954bed08 __CFRunLoopRun + 1232
    6 CoreFoundation 0x1954c3eb0 CFRunLoopRunSpecific + 612
    7 CFNetwork 0x19682eff0 0x1965d7000 + 2457584
    8 Foundation 0x18f815518 __NSThread__start__ + 716
    9 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    10 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 43 name: Timer-Scheduler
    Thread 43:
    0 libsystem_kernel.dylib 0x1d2f6167c __psynch_cvwait + 8
    1 libsystem_pthread.dylib 0x1e36cc06c _pthread_cond_wait + 1232
    2 UnityFramework 0x10a8e4a54 0x1096e8000 + 18860628
    3 UnityFramework 0x10a8cb874 0x1096e8000 + 18757748
    4 UnityFramework 0x10bb0eb00 0x1096e8000 + 37907200
    5 UnityFramework 0x10bb0e968 0x1096e8000 + 37906792
    6 UnityFramework 0x10bb11518 0x1096e8000 + 37917976
    7 UnityFramework 0x10bb0876c 0x1096e8000 + 37881708
    8 UnityFramework 0x10a91d688 0x1096e8000 + 19093128
    9 UnityFramework 0x10a91d4e8 0x1096e8000 + 19092712
    10 UnityFramework 0x10a8cb474 0x1096e8000 + 18756724
    11 UnityFramework 0x10a8dc270 0x1096e8000 + 18825840
    12 UnityFramework 0x10a8df02c 0x1096e8000 + 18837548
    13 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    14 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 44:
    0 libsystem_kernel.dylib 0x1d2f6167c __psynch_cvwait + 8
    1 libsystem_pthread.dylib 0x1e36cc098 _pthread_cond_wait + 1276
    2 UnityFramework 0x10a8e49f8 0x1096e8000 + 18860536
    3 UnityFramework 0x10a8d91d8 0x1096e8000 + 18813400
    4 UnityFramework 0x10a90c840 0x1096e8000 + 19023936
    5 UnityFramework 0x10a8dc270 0x1096e8000 + 18825840
    6 UnityFramework 0x10a8df02c 0x1096e8000 + 18837548
    7 libsystem_pthread.dylib 0x1e36c56cc _pthread_start + 148
    8 libsystem_pthread.dylib 0x1e36c4ba4 thread_start + 8

    Thread 45:
    0 libsystem_pthread.dylib 0x1e36c4b90 start_wqthread + 0

    Thread 46 name: Dispatch queue: com.Metal.CommandQueueDispatch
    Thread 46:
    0 libsystem_kernel.dylib 0x1d2f60da8 mach_msg2_trap + 8
    1 libsystem_kernel.dylib 0x1d2f73a1c mach_msg2_internal + 80
    2 IOKit 0x19d3ef23c io_connect_method + 520
    3 IOKit 0x19d3ee5a4 IOConnectCallMethod + 176
    4 IOGPU 0x1fdd21c5c IOGPUCommandQueueSubmitCommandBuffers + 184
    5 IOGPU 0x1fdd20d44 -[IOGPUMetalCommandQueue _submitCommandBuffers:count:] + 352
    6 IOGPU 0x1fdd20bbc -[IOGPUMetalCommandQueue submitCommandBuffers:count:] + 72
    7 Metal 0x19014ce70 -[_MTLCommandQueue _submitAvailableCommandBuffers] + 512
    8 libdispatch.dylib 0x19ca64f88 _dispatch_client_callout + 20
    9 libdispatch.dylib 0x19ca68418 _dispatch_continuation_pop + 504
    10 libdispatch.dylib 0x19ca7ba58 _dispatch_source_invoke + 1588
    11 libdispatch.dylib 0x19ca6c518 _dispatch_lane_serial_drain + 376
    12 libdispatch.dylib 0x19ca6d18c _dispatch_lane_invoke + 384
    13 libdispatch.dylib 0x19ca77e10 _dispatch_workloop_worker_thread + 652
    14 libsystem_pthread.dylib 0x1e36c4df8 _pthread_wqthread + 288
    15 libsystem_pthread.dylib 0x1e36c4b98 start_wqthread + 8


    Thread 14 crashed with ARM Thread State (64-bit):
    x0: 0x00000001589d42c0 x1: 0x0000000000000000 x2: 0x0000000000000060 x3: 0x00000001589d42e0
    x4: 0xfffffffea762bd40 x5: 0x000000010bef0cf0 x6: 0x0000000000000045 x7: 0x0000000000000001
    x8: 0x0000000000000006 x9: 0x0000000000000007 x10: 0x0000000000000000 x11: 0x0000000000000004
    x12: 0xfffffffffffffff0 x13: 0x0000000000000019 x14: 0x0000000000000001 x15: 0x0000000000000014
    x16: 0x00000001e362e8d0 x17: 0x0000000000000010 x18: 0x0000000000000000 x19: 0x000000011bf42508
    x20: 0x0000000000000010 x21: 0x00000001589d42c0 x22: 0x0000000000000001 x23: 0x0000000000000007
    x24: 0x0000000000000000 x25: 0x00000001219d3fd8 x26: 0x0000000000000002 x27: 0x0000000000000024
    x28: 0x0000000000000000 fp: 0x000000016bd522b0 lr: 0x0000000109d9b120
    sp: 0x000000016bd52290 pc: 0x00000001e362e960 cpsr: 0x80000000
    far: 0x0000000000000000 esr: 0x92000006 (Data Abort) byte read Translation fault

    Binary Images:
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    0x197618000 - 0x198e0bfff UIKitCore arm64e <cf21ad9cefbf3961a7c054bd30cefea9> /System/Library/PrivateFrameworks/UIKitCore.framework/UIKitCore
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    0x104a74000 - 0x104a7bfff FortressFight arm64 <d5e1a54d7e6d384e90627897a05575c3> /private/var/containers/Bundle/Application/C373252E-78F4-4EEA-8524-90C0970CEC12/FortressFight.app/FortressFight
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    0x1fd35c000 - 0x1fd467ff3 libEmbeddedSystemAUs.dylib arm64e <3db53254d6e03d1c8e1df23876334630> /System/Library/Frameworks/AudioToolbox.framework/libEmbeddedSystemAUs.dylib
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    0x1965d7000 - 0x1969a0fff CFNetwork arm64e <7f3313c9143533338c82dc961429d0b3> /System/Library/Frameworks/CFNetwork.framework/CFNetwork
    0x19d3eb000 - 0x19d4a7fff IOKit arm64e <f2827c586ec33fd8b5a94a826c09872f> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
    0x190144000 - 0x19030bfff Metal arm64e <2e829acbac4c3dcf9a05a75338f0f783> /System/Library/Frameworks/Metal.framework/Metal

    EOF

    -----------
    Full Report
    -----------

    {"app_name":"FortressFight","timestamp":"2023-02-17 01:56:48.00 +0500","app_version":"0.1.8","slice_uuid":"d5e1a54d-7e6d-384e-9062-7897a05575c3","build_version":"8","platform":2,"bundleID":"com.ff.fortressfight","share_with_app_devs":1,"is_first_party":0,"bug_type":"309","os_version":"iPhone OS 16.3 (20D47)","roots_installed":0,"name":"FortressFight","incident_id":"81459941-DBEE-46D4-95B1-F4EE6B263BED"}
    {
    "uptime" : 14000,
    "procRole" : "Foreground",
    "version" : 2,
    "userID" : 501,
    "deployVersion" : 210,
    "modelCode" : "iPhone12,8",
    "coalitionID" : 462,
    "osVersion" : {
    "isEmbedded" : true,
    "train" : "iPhone OS 16.3",
    "releaseType" : "User",
    "build" : "20D47"
    },
    "captureTime" : "2023-02-17 01:56:45.6605 +0500",
    "incident" : "81459941-DBEE-46D4-95B1-F4EE6B263BED",
    "pid" : 1058,
    "cpuType" : "ARM-64",
    "roots_installed" : 0,
    "bug_type" : "309",
    "procLaunch" : "2023-02-17 01:55:48.3190 +0500",
    "procStartAbsTime" : 345451122821,
    "procExitAbsTime" : 346824339493,
    "procName" : "FortressFight",
    "procPath" : "\/private\/var\/containers\/Bundle\/Application\/C373252E-78F4-4EEA-8524-90C0970CEC12\/FortressFight.app\/FortressFight",
    "bundleInfo" : {"CFBundleShortVersionString":"0.1.8","CFBundleVersion":"8","CFBundleIdentifier":"com.ff.fortressfight"},
    "storeInfo" : {"deviceIdentifierForVendor":"66ACBD24-1ECF-497D-8DAF-89A32EEA1E41","thirdParty":true},
    "parentProc" : "launchd",
    "parentPid" : 1,
    "coalitionName" : "com.ff.fortressfight",
    "crashReporterKey" : "48af3a69a57c61b67088d2de14c5a679ca4792ae",
    "wasUnlockedSinceBoot" : 1,
    "isLocked" : 0,
    "throttleTimeout" : 2147483647,
    "basebandVersion" : "4.00.00",
    "vmRegionInfo" : "0 is not in any region. Bytes before following region: 4373037056\n REGION TYPE START - END [ VSIZE] PRT\/MAX SHRMOD REGION DETAIL\n UNUSED SPACE AT START\n---> \n __TEXT 104a74000-104a7c000 [ 32K] r-x\/r-x SM=COW ...FortressFight",
    "exception" : {"codes":"0x0000000000000001, 0x0000000000000000","rawCodes":[1,0],"type":"EXC_BAD_ACCESS","signal":"SIGSEGV","subtype":"KERN_INVALID_ADDRESS at 0x0000000000000000"},
    "termination" : {"flags":0,"code":11,"namespace":"SIGNAL","indicator":"Segmentation fault: 11","byProc":"exc handler","byPid":1058},
    "vmregioninfo" : "0 is not in any region. Bytes before following region: 4373037056\n REGION TYPE START - END [ VSIZE] PRT\/MAX SHRMOD REGION DETAIL\n UNUSED SPACE AT START\n---> \n __TEXT 104a74000-104a7c000 [ 32K] r-x\/r-x SM=COW ...FortressFight",
    "faultingThread" : 14,
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    "uuid" : "92906f2d-ff49-3c8d-afb4-5fa45a88f761",
    "path" : "\/System\/Library\/Extensions\/AGXMetalA13.bundle\/AGXMetalA13",
    "name" : "AGXMetalA13"
    },
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    "uuid" : "3db53254-d6e0-3d1c-8e1d-f23876334630",
    "path" : "\/System\/Library\/Frameworks\/AudioToolbox.framework\/libEmbeddedSystemAUs.dylib",
    "name" : "libEmbeddedSystemAUs.dylib"
    },
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    "arch" : "arm64e",
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    "size" : 524280,
    "uuid" : "3cd8c9e0-25fd-3b29-8507-74cdffe7f16c",
    "path" : "\/usr\/lib\/system\/libsystem_c.dylib",
    "name" : "libsystem_c.dylib"
    },
    {
    "source" : "P",
    "arch" : "arm64e",
    "base" : 6990360576,
    "size" : 4255744,
    "uuid" : "b26fe2ee-80cf-35ca-95a6-991ca73585e3",
    "path" : "\/System\/Library\/Frameworks\/CoreMotion.framework\/CoreMotion",
    "name" : "CoreMotion"
    },
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    "arch" : "arm64e",
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    "uuid" : "7f3313c9-1435-3333-8c82-dc961429d0b3",
    "path" : "\/System\/Library\/Frameworks\/CFNetwork.framework\/CFNetwork",
    "name" : "CFNetwork"
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    "uuid" : "f2827c58-6ec3-3fd8-b5a9-4a826c09872f",
    "path" : "\/System\/Library\/Frameworks\/IOKit.framework\/Versions\/A\/IOKit",
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    "size" : 1867776,
    "uuid" : "2e829acb-ac4c-3dcf-9a05-a75338f0f783",
    "path" : "\/System\/Library\/Frameworks\/Metal.framework\/Metal",
    "name" : "Metal"
    }
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    "size" : 2927804416,
    "uuid" : "a0a95045-bac8-3f7e-b0ae-068a21434941"
    },
    "vmSummary" : "ReadOnly portion of Libraries: Total=1.0G resident=0K(0%) swapped_out_or_unallocated=1.0G(100%)\nWritable regions: Total=1.5G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=1.5G(100%)\n\n VIRTUAL REGION \nREGION TYPE SIZE COUNT (non-coalesced) \n=========== ======= ======= \nActivity Tracing 256K 1 \nColorSync 64K 4 \nCoreAnimation 32K 2 \nFoundation 16K 1 \nImage IO 16K 1 \nKernel Alloc Once 32K 1 \nMALLOC 1.3G 6814 \nMALLOC guard page 192K 12 \nSQLite page cache 512K 4 \nSTACK GUARD 752K 47 \nStack 26.4M 47 \nVM_ALLOCATE 165.2M 118 \nVM_ALLOCATE (reserved) 5056K 24 reserved VM address space (unallocated)\n__AUTH 3494K 463 \n__AUTH_CONST 28.6M 710 \n__CTF 756 1 \n__DATA 18.2M 700 \n__DATA_CONST 35.1M 716 \n__DATA_DIRTY 3516K 616 \n__FONT_DATA 2352 1 \n__LINKEDIT 307.6M 4 \n__OBJC_CONST 6833K 498 \n__OBJC_RO 78.8M 1 \n__OBJC_RW 2438K 1 \n__TEXT 750.5M 727 \ndyld private memory 256K 1 \nlibnetwork 640K 16 \nmapped file 55.3M 53 \nshared memory 48K 3 \n=========== ======= ======= \nTOTAL 2.8G 11587 \nTOTAL, minus reserved VM space 2.7G 11587 \n",
    "legacyInfo" : {
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    "name" : "Job.Worker 3"
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    "rollouts" : [
    {
    "rolloutId" : "61675b89201f677a9a4cbd65",
    "factorPackIds" : {
    "HEALTH_FEATURE_AVAILABILITY" : "638e768d75b0720ff1f8c4f3"
    },
    "deploymentId" : 240000051
    },
    {
    "rolloutId" : "6347054113acce15305b7b82",
    "factorPackIds" : {
    "SIRI_MEMORY_SYNC_CONFIG" : "634705e78e8be655c1316a6e"
    },
    "deploymentId" : 240000005
    }
    ],
    "experiments" : [

    ]
    }
    }
     
  37. muhammad_ali_safdar

    muhammad_ali_safdar

    Joined:
    Jan 7, 2015
    Posts:
    15

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000000
    Exception Codes: 0x0000000000000001, 0x0000000000000000
     
  38. muhammad_ali_safdar

    muhammad_ali_safdar

    Joined:
    Jan 7, 2015
    Posts:
    15
    Solved . in our case ui Camera and main Camera both open when UI Panel Active , Disable main camera on UI Active solve the issue .
     
  39. yeonsh

    yeonsh

    Joined:
    Mar 1, 2021
    Posts:
    1
    I'm still experiencing the same issue with Unity 2021.3.16f1. Although changing the Max Texture Size to 128 resolves the problem on the iOS simulator, the quality of the sprites is noticeably reduced.
     
  40. HoneyButterAlmond

    HoneyButterAlmond

    Joined:
    Oct 27, 2016
    Posts:
    6
    "exception" : {"codes":"0x0000000000000001, 0x0000000000000000","rawCodes":[1,0],"type":"EXC_BAD_ACCESS","signal":"SIGSEGV","subtype":"KERN_INVALID_ADDRESS at 0x0000000000000000"}

    - Unity 2022.2.13f1
    - iOS 16.3.1

    Crashes occur a few seconds after startup.
     
  41. UriDev

    UriDev

    Joined:
    Jul 6, 2021
    Posts:
    2
    Encountering exactly the same error
     
  42. DeathPro

    DeathPro

    Joined:
    Jul 28, 2018
    Posts:
    91
    With "thread info" and "bt all" in (lldb) I got:

    Code (CSharp):
    1. (lldb) thread info
    2. thread #1: tid = 0xa0213f, 0xffffff8000000002, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=257, address=0x8000000000000002)
    3.  
    4. (lldb) bt all
    5. * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=257, address=0x8000000000000002)
    6.     frame #0: 0xffffff8000000002
    7.     frame #1: 0x0000000104a3875c GameKitWrapper`closure #1 (Swift.Optional<Foundation.URL>, Swift.Optional<Foundation.Data>, Swift.Optional<Foundation.Data>, Swift.UInt64, Swift.Optional<Swift.Error>) -> () in GameKitWrapper.GKLocalPlayer_FetchItems(taskId: Swift.Int64, onSuccess: @convention(c) (Swift.Int64, Swift.UnsafeMutablePointer<Swift.Int8>, Swift.UnsafeMutablePointer<Swift.UInt8>, Swift.Int32, Swift.UnsafeMutablePointer<Swift.UInt8>, Swift.Int32, Swift.UInt) -> (), onError: @convention(c) (Swift.Int64, Swift.UnsafeMutableRawPointer) -> ()) -> () + 784
    8.     frame #2: 0x0000000104a387f8 GameKitWrapper`partial apply forwarder for closure #1 (Swift.Optional<Foundation.URL>, Swift.Optional<Foundation.Data>, Swift.Optional<Foundation.Data>, Swift.UInt64, Swift.Optional<Swift.Error>) -> () in GameKitWrapper.GKLocalPlayer_FetchItems(taskId: Swift.Int64, onSuccess: @convention(c) (Swift.Int64, Swift.UnsafeMutablePointer<Swift.Int8>, Swift.UnsafeMutablePointer<Swift.UInt8>, Swift.Int32, Swift.UnsafeMutablePointer<Swift.UInt8>, Swift.Int32, Swift.UInt) -> (), onError: @convention(c) (Swift.Int64, Swift.UnsafeMutableRawPointer) -> ()) -> () + 28
    9.     frame #3: 0x0000000104a38964 GameKitWrapper`reabstraction thunk helper from @escaping @callee_guaranteed (@in_guaranteed Swift.Optional<Foundation.URL>, @guaranteed Swift.Optional<Foundation.Data>, @guaranteed Swift.Optional<Foundation.Data>, @unowned Swift.UInt64, @guaranteed Swift.Optional<Swift.Error>) -> () to @escaping @callee_unowned @convention(block) (@unowned Swift.Optional<__C.NSURL>, @unowned Swift.Optional<__C.NSData>, @unowned Swift.Optional<__C.NSData>, @unowned Swift.UInt64, @unowned Swift.Optional<__C.NSError>) -> () + 352
    10.     frame #4: 0x00000001c98f7610 GameCenterFoundation`__60-[GKLocalPlayer fetchItemsForIdentityVerificationSignature:]_block_invoke + 260
    11.     frame #5: 0x0000000198c5c704 CoreFoundation`__invoking___ + 148
    12.     frame #6: 0x0000000198c08b6c CoreFoundation`-[NSInvocation invoke] + 428
    13.     frame #7: 0x00000001c995fcc8 GameCenterFoundation`-[NSInvocation(GKProxyHelpers) _gkInvokeOnce] + 24
    14.     frame #8: 0x00000001c994a2b8 GameCenterFoundation`__53-[GKDaemonProxy connection:handleInvocation:isReply:]_block_invoke + 28
    15.     frame #9: 0x00000001a01c04b4 libdispatch.dylib`_dispatch_call_block_and_release + 32
    16.     frame #10: 0x00000001a01c1fdc libdispatch.dylib`_dispatch_client_callout + 20
    17.     frame #11: 0x00000001a01d07f4 libdispatch.dylib`_dispatch_main_queue_drain + 928
    18.     frame #12: 0x00000001a01d0444 libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44
    19.     frame #13: 0x0000000198c826f8 CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
    20.     frame #14: 0x0000000198c64058 CoreFoundation`__CFRunLoopRun + 2036
    21.     frame #15: 0x0000000198c68ed4 CoreFoundation`CFRunLoopRunSpecific + 612
    22.     frame #16: 0x00000001d1f66368 GraphicsServices`GSEventRunModal + 164
    23.     frame #17: 0x000000019b1473d0 UIKitCore`-[UIApplication _run] + 888
    24.     frame #18: 0x000000019b147034 UIKitCore`UIApplicationMain + 340
    25.     frame #19: 0x000000010dcf9594 UnityFramework`-[UnityFramework runUIApplicationMainWithArgc:argv:] + 92
    26.   * frame #20: 0x0000000102b3bccc "*Project Name*" `main(argc=<unavailable>, argv=<unavailable>) at main.mm:26:9 [opt]
    27.     frame #21: 0x00000001b72d0960 dyld`start + 2528
    28.   thread #2
    29.     frame #0: 0x00000001e5c47b90 libsystem_pthread.dylib`start_wqthread
    30.   thread #3
    31.     frame #0: 0x00000001e5c47b90 libsystem_pthread.dylib`start_wqthread
    32.   thread #4
    33.     frame #0: 0x00000001e5c47b90 libsystem_pthread.dylib`start_wqthread
    34.   thread #5
    35.     frame #0: 0x00000001e5c47b90 libsystem_pthread.dylib`start_wqthread
    36.   thread #7, name = 'AssetGarbageCollectorHelper'
    37.     frame #0: 0x00000001d57e5ac4 libsystem_kernel.dylib`semaphore_wait_trap + 8
    38.     frame #1: 0x00000001a01c2578 libdispatch.dylib`_dispatch_sema4_wait + 28
    39.     frame #2: 0x00000001a01c2c2c libdispatch.dylib`_dispatch_semaphore_wait_slow + 132
    40.     frame #3: 0x000000010e768284 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28
    41.     frame #4: 0x000000010de898e0 UnityFramework`AGCThread::Run() + 120
    42.     frame #5: 0x000000010de8d510 UnityFramework`AGCThread::RunThread(void*) + 12
    43.     frame #6: 0x000000010df52860 UnityFramework`Thread::RunThreadWrapper(void*) + 196
    44.     frame #7: 0x00000001e5c486cc libsystem_pthread.dylib`_pthread_start + 148
    45.   thread #8, name = 'AssetGarbageCollectorHelper'
    46.     frame #0: 0x00000001d57e5ac4 libsystem_kernel.dylib`semaphore_wait_trap + 8
    47.     frame #1: 0x00000001a01c2578 libdispatch.dylib`_dispatch_sema4_wait + 28
    48.     frame #2: 0x00000001a01c2c2c libdispatch.dylib`_dispatch_semaphore_wait_slow + 132
    49.     frame #3: 0x000000010e768284 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28
    50.     frame #4: 0x000000010de898e0 UnityFramework`AGCThread::Run() + 120
    51.     frame #5: 0x000000010de8d510 UnityFramework`AGCThread::RunThread(void*) + 12
    52.     frame #6: 0x000000010df52860 UnityFramework`Thread::RunThreadWrapper(void*) + 196
    53.     frame #7: 0x00000001e5c486cc libsystem_pthread.dylib`_pthread_start + 148
    54.   thread #9, name = 'AssetGarbageCollectorHelper'
    55.     frame #0: 0x00000001d57e5ac4 libsystem_kernel.dylib`semaphore_wait_trap + 8
    56.     frame #1: 0x00000001a01c2578 libdispatch.dylib`_dispatch_sema4_wait + 28
    57.     frame #2: 0x00000001a01c2c2c libdispatch.dylib`_dispatch_semaphore_wait_slow + 132
    58.     frame #3: 0x000000010e768284 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28
    59.     frame #4: 0x000000010de898e0 UnityFramework`AGCThread::Run() + 120
    60.     frame #5: 0x000000010de8d510 UnityFramework`AGCThread::RunThread(void*) + 12
    61.     frame #6: 0x000000010df52860 UnityFramework`Thread::RunThreadWrapper(void*) + 196
    62.     frame #7: 0x00000001e5c486cc libsystem_pthread.dylib`_pthread_start + 148
    63.   thread #10, name = 'AssetGarbageCollectorHelper'
    64.     frame #0: 0x00000001d57e5ac4 libsystem_kernel.dylib`semaphore_wait_trap + 8
    65.     frame #1: 0x00000001a01c2578 libdispatch.dylib`_dispatch_sema4_wait + 28
    66.     frame #2: 0x00000001a01c2c2c libdispatch.dylib`_dispatch_semaphore_wait_slow + 132
    67.     frame #3: 0x000000010e768284 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28
    68.     frame #4: 0x000000010de898e0 UnityFramework`AGCThread::Run() + 120
    69.     frame #5: 0x000000010de8d510 UnityFramework`AGCThread::RunThread(void*) + 12
    70.     frame #6: 0x000000010df52860 UnityFramework`Thread::RunThreadWrapper(void*) + 196
    71.     frame #7: 0x00000001e5c486cc libsystem_pthread.dylib`_pthread_start + 148
    72.   thread #11, name = 'AssetGarbageCollectorHelper'
    73.     frame #0: 0x00000001d57e5ac4 libsystem_kernel.dylib`semaphore_wait_trap + 8
    74.     frame #1: 0x00000001a01c2578 libdispatch.dylib`_dispatch_sema4_wait + 28
    75.     frame #2: 0x00000001a01c2c2c libdispatch.dylib`_dispatch_semaphore_wait_slow + 132
    76.     frame #3: 0x000000010e768284 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28
    77.     frame #4: 0x000000010de898e0 UnityFramework`AGCThread::Run() + 120
    78.     frame #5: 0x000000010de8d510 UnityFramework`AGCThread::RunThread(void*) + 12
    79.     frame #6: 0x000000010df52860 UnityFramework`Thread::RunThreadWrapper(void*) + 196
    80.     frame #7: 0x00000001e5c486cc libsystem_pthread.dylib`_pthread_start + 148
    81.   thread #12, name = 'com.apple.uikit.eventfetch-thread'
    82.     frame #0: 0x00000001d57e5b48 libsystem_kernel.dylib`mach_msg2_trap + 8
    83.     frame #1: 0x00000001d57f8008 libsystem_kernel.dylib`mach_msg2_internal + 80
    84.     frame #2: 0x00000001d57f8248 libsystem_kernel.dylib`mach_msg_overwrite + 388
    85.     frame #3: 0x00000001d57e608c libsystem_kernel.dylib`mach_msg + 24
    86.     frame #4: 0x0000000198c62af0 CoreFoundation`__CFRunLoopServiceMachPort + 160
    87.     frame #5: 0x0000000198c63d34 CoreFoundation`__CFRunLoopRun + 1232
    88.     frame #6: 0x0000000198c68ed4 CoreFoundation`CFRunLoopRunSpecific + 612
    89.     frame #7: 0x0000000193016334 Foundation`-[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212
    90.     frame #8: 0x000000019301621c Foundation`-[NSRunLoop(NSRunLoop) runUntilDate:] + 64
    91.     frame #9: 0x000000019b27c33c UIKitCore`-[UIEventFetcher threadMain] + 436
    92.     frame #10: 0x000000019302f808 Foundation`__NSThread__start__ + 716
    93.     frame #11: 0x00000001e5c486cc libsystem_pthread.dylib`_pthread_start + 148
    94.   thread #13, name = 'GC Finalizer'
    95.     frame #0: 0x00000001d57e5ac4 libsystem_kernel.dylib`semaphore_wait_trap + 8
    96.     frame #1: 0x00000001a01c2578 libdispatch.dylib`_dispatch_sema4_wait + 28
    97.     frame #2: 0x00000001a01c2c2c libdispatch.dylib`_dispatch_semaphore_wait_slow + 132
    98.     frame #3: 0x000000010f089144 UnityFramework`il2cpp_baselib::Baselib_SystemSemaphore_Acquire(il2cpp_baselib::Baselib_SystemSemaphore_Handle) + 28
    99.     frame #4: 0x000000010f028f30 UnityFramework`il2cpp::os::WaitObject::ConditionWait(il2cpp::os::ThreadImpl*) + 288
    100.     frame #5: 0x000000010f028bd4 UnityFramework`il2cpp::os::WaitObject::Wait(unsigned int, bool) + 276
    101.     frame #6: 0x000000010f001f00 UnityFramework`il2cpp::gc::FinalizerThread(void*) + 104
    102.     frame #7: 0x000000010f026da8 UnityFramework`il2cpp::os::Thread::RunWrapper(void*) + 84
    103.     frame #8: 0x000000010f02a81c UnityFramework`il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) + 40
    104.     frame #9: 0x00000001e5c486cc libsystem_pthread.dylib`_pthread_start + 148
    105.   thread #14, name = 'Job.worker 0'
    106.     frame #0: 0x00000001d57e5ac4 libsystem_kernel.dylib`semaphore_wait_trap + 8
    107.     frame #1: 0x00000001a01c2578 libdispatch.dylib`_dispatch_sema4_wait + 28
    108.     frame #2: 0x00000001a01c2c2c libdispatch.dylib`_dispatch_semaphore_wait_slow + 132
    109.     frame #3: 0x000000010e768284 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28
    110.     frame #4: 0x000000010de86498 UnityFramework`lane_guts(ujob_control_t*, ujob_lane_t*, int, int) + 752
    111.     frame #5: 0x000000010de86cac UnityFramework`worker_thread_routine(void*) + 112
    112.     frame #6: 0x000000010df52860 UnityFramework`Thread::RunThreadWrapper(void*) + 196
    113.     frame #7: 0x00000001e5c486cc libsystem_pthread.dylib`_pthread_start + 148
    114.   thread #15, name = 'Job.worker 1'
    115.     frame #0: 0x00000001d57e5ac4 libsystem_kernel.dylib`semaphore_wait_trap + 8
    116.     frame #1: 0x00000001a01c2578 libdispatch.dylib`_dispatch_sema4_wait + 28
    117.     frame #2: 0x00000001a01c2c2c libdispatch.dylib`_dispatch_semaphore_wait_slow + 132
    118.     frame #3: 0x000000010e768284 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28
    119.     frame #4: 0x000000010de86498 UnityFramework`lane_guts(ujob_control_t*, ujob_lane_t*, int, int) + 752
    120.     frame #5: 0x000000010de86cac UnityFramework`worker_thread_routine(void*) + 112
    121.     frame #6: 0x000000010df52860 UnityFramework`Thread::RunThreadWrapper(void*) + 196
    122.     frame #7: 0x00000001e5c486cc libsystem_pthread.dylib`_pthread_start + 148
    123.   thread #16, name = 'Job.worker 2'
    124.     frame #0: 0x00000001d57e5ac4 libsystem_kernel.dylib`semaphore_wait_trap + 8
    125.     frame #1: 0x00000001a01c2578 libdispatch.dylib`_dispatch_sema4_wait + 28
    126.     frame #2: 0x00000001a01c2c2c libdispatch.dylib`_dispatch_semaphore_wait_slow + 132
    127.     frame #3: 0x000000010e768284 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28
    128.     frame #4: 0x000000010de86498 UnityFramework`lane_guts(ujob_control_t*, ujob_lane_t*, int, int) + 752
    129.     frame #5: 0x000000010de86cac UnityFramework`worker_thread_routine(void*) + 112
    130.     frame #6: 0x000000010df52860 UnityFramework`Thread::RunThreadWrapper(void*) + 196
    131.     frame #7: 0x00000001e5c486cc libsystem_pthread.dylib`_pthread_start + 148
    132.   thread #17, name = 'Job.worker 3'
    133.     frame #0: 0x00000001d57e5ac4 libsystem_kernel.dylib`semaphore_wait_trap + 8
    134.     frame #1: 0x00000001a01c2578 libdispatch.dylib`_dispatch_sema4_wait + 28
    135.     frame #2: 0x00000001a01c2c2c libdispatch.dylib`_dispatch_semaphore_wait_slow + 132
    136.     frame #3: 0x000000010e768284 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28
    137.     frame #4: 0x000000010de86498 UnityFramework`lane_guts(ujob_control_t*, ujob_lane_t*, int, int) + 752
    138.     frame #5: 0x000000010de86cac UnityFramework`worker_thread_routine(void*) + 112
    139.     frame #6: 0x000000010df52860 UnityFramework`Thread::RunThreadWrapper(void*) + 196
    140.     frame #7: 0x00000001e5c486cc libsystem_pthread.dylib`_pthread_start + 148
    141.   thread #18, name = 'Job.worker 4'
    142.     frame #0: 0x00000001d57e5ac4 libsystem_kernel.dylib`semaphore_wait_trap + 8
    143.     frame #1: 0x00000001a01c2578 libdispatch.dylib`_dispatch_sema4_wait + 28
    144.     frame #2: 0x00000001a01c2c2c libdispatch.dylib`_dispatch_semaphore_wait_slow + 132
    145.     frame #3: 0x000000010e768284 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28
    146.     frame #4: 0x000000010de86498 UnityFramework`lane_guts(ujob_control_t*, ujob_lane_t*, int, int) + 752
    147.     frame #5: 0x000000010de86cac UnityFramework`worker_thread_routine(void*) + 112
    148.     frame #6: 0x000000010df52860 UnityFramework`Thread::RunThreadWrapper(void*) + 196
    149.     frame #7: 0x00000001e5c486cc libsystem_pthread.dylib`_pthread_start + 148
    150.   thread #19, name = 'Background Job.worker 0'
    151.     frame #0: 0x00000001d57e5ac4 libsystem_kernel.dylib`semaphore_wait_trap + 8
    152.     frame #1: 0x00000001a01c2578 libdispatch.dylib`_dispatch_sema4_wait + 28
    153.     frame #2: 0x00000001a01c2c2c libdispatch.dylib`_dispatch_semaphore_wait_slow + 132
    154.     frame #3: 0x000000010e768284 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28
    155.     frame #4: 0x000000010de86498 UnityFramework`lane_guts(ujob_control_t*, ujob_lane_t*, int, int) + 752
    156.     frame #5: 0x000000010de86cac UnityFramework`worker_thread_routine(void*) + 112
    157.     frame #6: 0x000000010df52860 UnityFramework`Thread::RunThreadWrapper(void*) + 196
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    375.     frame #5: 0x000000010de86cac UnityFramework`worker_thread_routine(void*) + 112
    376.     frame #6: 0x000000010df52860 UnityFramework`Thread::RunThreadWrapper(void*) + 196
    377.     frame #7: 0x00000001e5c486cc libsystem_pthread.dylib`_pthread_start + 148
    378.   thread #44, name = 'com.apple.NSURLConnectionLoader'
    379.     frame #0: 0x00000001d57e5b48 libsystem_kernel.dylib`mach_msg2_trap + 8
    380.     frame #1: 0x00000001d57f8008 libsystem_kernel.dylib`mach_msg2_internal + 80
    381.     frame #2: 0x00000001d57f8248 libsystem_kernel.dylib`mach_msg_overwrite + 388
    382.     frame #3: 0x00000001d57e608c libsystem_kernel.dylib`mach_msg + 24
    383.     frame #4: 0x0000000198c62af0 CoreFoundation`__CFRunLoopServiceMachPort + 160
    384.     frame #5: 0x0000000198c63d34 CoreFoundation`__CFRunLoopRun + 1232
    385.     frame #6: 0x0000000198c68ed4 CoreFoundation`CFRunLoopRunSpecific + 612
    386.     frame #7: 0x0000000199fc05a8 CFNetwork`___lldb_unnamed_symbol14247 + 392
    387.     frame #8: 0x000000019302f808 Foundation`__NSThread__start__ + 716
    388.     frame #9: 0x00000001e5c486cc libsystem_pthread.dylib`_pthread_start + 148
    389.   thread #45
    390.     frame #0: 0x00000001e5c47b90 libsystem_pthread.dylib`start_wqthread
    391.   thread #46
    392.     frame #0: 0x00000001d57e6050 libsystem_kernel.dylib`__workq_kernreturn + 8
    393.   thread #47
    394.     frame #0: 0x0000000000000000
    395. (lldb)
    We have Apple Unity Plugins imported to our project. We only include Apple.Core and Apple.GameKit. We have tried to import Empty 3D URP Sample Project and project worked on iOS but when we try to build for our project we got this error. On Empty Project, we just import the Apple Plugins, nothing about authentication or login to Apple. But in our main project, we login to Apple Game Center. I think the problem is with Apple Unity Plugins.

    Do you have any suggestions for this?

    Unity: 2022.3.1f1 LTS (Current Latest LTS)
    OS: macOS Ventura 13.4 (Latest Stable)
    XCode: 14.3.1 (Latest Stable)
    Apple Plugins: Apple.Core 1.0.3 - Apple.GameKit 1.0.4 (Latest)

    iOS_Crash_ApplePlugins_Edited.png
     
  43. DeathPro

    DeathPro

    Joined:
    Jul 28, 2018
    Posts:
    91

    We disabled the GameCenter Login code and game opens perfectly. No errors. The main problem is app crashes when we attempt to login to Apple Game Center.
     
  44. DeathPro

    DeathPro

    Joined:
    Jul 28, 2018
    Posts:
    91

    GKLocalPlayer.Local.FetchItems()

    When we try to call FetchItems() app crashes.
     
  45. manuelgoellnitz

    manuelgoellnitz

    Joined:
    Feb 15, 2017
    Posts:
    397
    I get this crash after updateing from Unity 2022.3.5 to 2023.1.9, when the app runs a few minutes:

    Code (CSharp):
    1. Incident Identifier: BD03311D-F6DD-4FB4-A514-3701EA460E85
    2. Hardware Model:      iPad7,5
    3. Process:             xxx [6734]
    4. Path:                xxx
    5. Identifier:          xxx
    6. Version:             1.22.0 (1)
    7. AppStoreTools:       14E221
    8. AppVariant:          1:iPad7,5:15
    9. Beta:                YES
    10. Code Type:           ARM-64 (Native)
    11. Role:                Foreground
    12. Parent Process:      launchd [1]
    13. Coalition:           xxx
    14.  
    15. Date/Time:           2023-08-29 13:42:21.8973 +0200
    16. Launch Time:         2023-08-29 13:40:07.7950 +0200
    17. OS Version:          iPhone OS 15.6.1 (19G82)
    18. Release Type:        User
    19. Report Version:      104
    20.  
    21. Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    22. Exception Subtype: KERN_PROTECTION_FAILURE at 0x000000016f84fff8
    23. Exception Codes: 0x0000000000000002, 0x000000016f84fff8
    24. VM Region Info: 0x16f84fff8 is in 0x16f84c000-0x16f850000;  bytes after start: 16376  bytes before end: 7
    25.       REGION TYPE                 START - END      [ VSIZE] PRT/MAX SHRMOD  REGION DETAIL
    26.       MALLOC_LARGE             15297c000-152984000 [   32K] rw-/rwx SM=PRV
    27.       GAP OF 0x1cec8000 BYTES
    28. --->  STACK GUARD              16f84c000-16f850000 [   16K] ---/rwx SM=NUL  ... for thread 0
    29.       Stack                    16f850000-16f94c000 [ 1008K] rw-/rwx SM=PRV  thread 0
    30. Exception Note:  EXC_CORPSE_NOTIFY
    31. Termination Reason: SIGNAL 11 Segmentation fault: 11
    32. Terminating Process: exc handler [6734]
    33.  
    34. Triggered by Thread:  0
    35.  
    36.  
    37. Kernel Triage:
    38. VM - Fault hit memory shortage
    39.  
    40.  
    41. Thread 0 name:
    42. Thread 0 Crashed:
    43. 0   libsystem_pthread.dylib          0x00000001ddf7c988 thread_chkstk_darwin + 60
    44. 1   UnityFramework                    0x0000000108085480 Camera::RenderSkybox() + 40 (Camera.cpp:1160)
    45. 2   UnityFramework                    0x0000000107b635d8 ExecuteDrawSkyboxRendererCommand(LegacyListData&) + 364 (ScriptableDrawRenderers.cpp:2043)
    46. 3   UnityFramework                    0x0000000107b5159c RenderingCommandBuffer::ExecuteCommandBufferWithState(ShaderPassContext&, RenderNodeQueue&, RenderingCommandBufferState*, unsigned int, ComputeQueueType) const + 864 (RenderingCommandBuffer.cpp:2615)
    47. 4   UnityFramework                    0x0000000107b50b08 RenderingCommandBuffer::ExecuteCommandBuffer(ShaderPassContext&, RenderNodeQueue&, unsigned int, dynamic_array<std::__1::pair<ShaderLab::FastPropertyName, RenderTexture*>, 0ul>*, ComputeQueueType, ... + 88 (RenderingCommandBuffer.cpp:2301)
    48. ...
    49.  
     
  46. manuelgoellnitz

    manuelgoellnitz

    Joined:
    Feb 15, 2017
    Posts:
    397
    Anyone from Unity here to take al look at the crash log?
    The Skybox on which in crashes is the standard one...
     
  47. manuelgoellnitz

    manuelgoellnitz

    Joined:
    Feb 15, 2017
    Posts:
    397
    Tested 2023.1.13:
    The App still crashes after some minutes but it takes a bit longer. When I send the crash log, on the Testflight crash-Page, the downlooad only contains a json file, the actual crash log is missing.
    Does anyone know what the reason for that might be? The build is made via Unity build automation.

    I also tested 2022.3.10:
    Here the app runs fine.
     
  48. yangUnityFirst

    yangUnityFirst

    Joined:
    Nov 4, 2023
    Posts:
    1
    crash in xcode(embed unity.framework),
    UnityGfxDeviceWorker (55): EXC_BAD_ACCESS (code=2, address=0x1471ec000)
    , how can I go to locate the question?

    untiy : 2021.3.24f1,
    iphone7plus : iOS 14.6
    cash scene: first enter room scene, then exit room scene, and listen scene switch, a few monment later ,crash

    in far, i can only provide the stack trace in next pic, i can't find other way to solve this question, becase it cash in unityGfxDeviceWorker
     

    Attached Files:

    Last edited: Nov 4, 2023
  49. swishchee

    swishchee

    Joined:
    Jul 23, 2020
    Posts:
    63
    OS 14.1 Sonoma, Xcode 15, Testing 2022.3.3, and I am getting the same error "EXC_BAD_ACCESS"

    thread #1: tid = 0x25af57, 0x000000022c17f1f8 libsystem_platform.dylib`_platform_memmove + 424, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)

    I've attempted, for the past month, to get things to build to Xcode 15, producing this same error. I ended up using 14.3.1 for as long as possible, but then the Sonoma upgrade forced me to use 15, meaning that I can no longer build any unity framework app to device.
     
    CarmineRise likes this.
  50. CarmineRise

    CarmineRise

    Joined:
    Nov 7, 2023
    Posts:
    1
    Same crash. T.T