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IOS Errror: GlesHelper.mm line 356 - PresentGLES

Discussion in 'iOS and tvOS' started by bzAdam, Dec 12, 2017.

  1. bzAdam

    bzAdam

    Joined:
    Aug 4, 2015
    Posts:
    39
    Hi I am getting the following error on some Apple devices, does anyone know what this might be related to.

    GlesHelper.mm line 356
    PresentGLES

    Code (JavaScript):
    1. 0  libGPUSupportMercury.dylib     0x19fc11f1c gpus_ReturnGuiltyForHardwareRestart + 12
    2. 1  AGXGLDriver                    0x1a3d40238 gldUpdateDispatch + 7296
    3. 2  libGPUSupportMercury.dylib     0x19fc12edc gpusSubmitDataBuffers + 176
    4. 3  AGXGLDriver                    0x1a3d41734 gldUpdateDispatch + 12668
    5. 4  GLEngine                       0x1a4d2b01c gliPresentViewES_Exec + 188
    6. 5  OpenGLES                       0x18794ea8c -[EAGLContext presentRenderbuffer:] + 80
    7. 6  myunityapp                     0x100725c7c PresentGLES (GlesHelper.mm:356)
    8. 7  myunityapp                     0x100726a64 -[DisplayConnection present] (DisplayManager.mm:224)
    9. 8  myunityapp                     0x1007275d0 __25-[DisplayManager present]_block_invoke (DisplayManager.mm:362)
    10. 9  myunityapp                     0x100727400 -[DisplayManager enumerateDisplaysWithBlock:] (DisplayManager.mm:341)
    11. 10 myunityapp                     0x1007212cc -[UnityAppController(Rendering) callbackPresent:] (UnityAppController+Rendering.mm:113)
    12. 11 myunityapp                     0x1007218dc UnityPresentContextCallback (UnityAppController+Rendering.mm:152)
    13. 12 myunityapp                     0x100dc9dbc ContextGLES::Present() (ContextGLESApple.cpp:91)
    14. 13 myunityapp                     0x1013bbe74 GfxDeviceGLES::PresentFrame() (GfxDeviceGLES.cpp:1235)
    15. 14 myunityapp                     0x1012e0f88 PresentFrame() (Player.cpp:707)
    16. 15 myunityapp                     0x1012e0070 PresentAndSync() (Player.cpp:727)
    17. 16 myunityapp                     0x1012e0040 PresentAfterDraw(GfxDevice::PresentMode) (Player.cpp:759)
    18. 17 myunityapp                     0x1010a3c4c PlayerLoop() (PlayerLoop.cpp:224)
    19. 18 myunityapp                     0x10137e1a4 UnityPlayerLoopImpl(bool) (LibEntryPoint.mm:223)
    20. 19 myunityapp                     0x100721134 UnityRepaint (UnityAppController+Rendering.mm:271)
    21. 20 myunityapp                     0x100721020 -[UnityAppController(Rendering) repaintDisplayLink] (UnityAppController+Rendering.mm:78)
    22. 21 QuartzCore                     0x188985904 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 672
    23. 22 IOKit                          0x184d141cc IODispatchCalloutFromCFMessage + 392
    24. 23 CoreFoundation                 0x184a38010 __CFMachPortPerform + 188
    25. 24 CoreFoundation                 0x184a5296c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 56
    26. 25 CoreFoundation                 0x184a52070 __CFRunLoopDoSource1 + 440
    27. 26 CoreFoundation                 0x184a4fb44 __CFRunLoopRun + 2196
    28. 27 CoreFoundation                 0x18496ffb8 CFRunLoopRunSpecific + 436
    29. 28 GraphicsServices               0x186807f84 GSEventRunModal + 100
    30. 29 UIKit                          0x18df442f4 UIApplicationMain + 208
    31. 30 myunityapp                     0x10071acf0 main (main.mm:33)
    32. 31 libdyld.dylib                  0x18449256c start + 4
    Thanks for the help!
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    If you do a Google search for "PresentGLES" you should find several relevant links, including on the Unity IssueTracker site.
     
    bzAdam likes this.
  3. wei-jiaxing

    wei-jiaxing

    Joined:
    Nov 12, 2015
    Posts:
    3
    We got the same issue in Unity5.6.3p4 and all the device is ios11.
    Althought the problems in IssueTracker was resolved, it still occurred now

    By the way, we got the same log in #1