Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.

    Read our full announcement for more information and let us know if you have any questions.

Bug iOS Crashes when closing application

Discussion in 'UGUI & TextMesh Pro' started by Tudamun, Feb 28, 2023.

  1. Tudamun


    Sep 20, 2022
    We are experiencing a crash upon killing the application on iOS.

    UnityEngine.Material.GetFloatImpl (System.Int32 name) (at <00000000000000000000000000000000>:0
    UnityEngine.Material.GetFloat (System.String name) (at <00000000000000000000000000000000>:0
    TMPro.TMP_SubMeshUI.UpdateMaterial () (at <00000000000000000000000000000000>:0
    TMPro.TMP_SubMeshUI.SetMaterialDirty () (at <00000000000000000000000000000000>:0
    UnityEngine.UI.MaskableGraphic.OnDisable () (at <00000000000000000000000000000000>:0
    TMPro.TMP_SubMeshUI.OnDisable () (at <00000000000000000000000000000000>:0

    We are encountering this with TMP 3.0.6 and Unity 2020.3.26f1

    Anyone know of any solutions for this case?