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Bug iOS Crashes when closing application

Discussion in 'UGUI & TextMesh Pro' started by Tudamun, Feb 28, 2023.

  1. Tudamun

    Tudamun

    Joined:
    Sep 20, 2022
    Posts:
    11
    We are experiencing a crash upon killing the application on iOS.


    Stacktrace:
    UnityEngine.Material.GetFloatImpl (System.Int32 name) (at <00000000000000000000000000000000>:0
    UnityEngine.Material.GetFloat (System.String name) (at <00000000000000000000000000000000>:0
    TMPro.TMP_SubMeshUI.UpdateMaterial () (at <00000000000000000000000000000000>:0
    TMPro.TMP_SubMeshUI.SetMaterialDirty () (at <00000000000000000000000000000000>:0
    UnityEngine.UI.MaskableGraphic.OnDisable () (at <00000000000000000000000000000000>:0
    TMPro.TMP_SubMeshUI.OnDisable () (at <00000000000000000000000000000000>:0


    We are encountering this with TMP 3.0.6 and Unity 2020.3.26f1

    Anyone know of any solutions for this case?