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iOS Crash GUIManager::DoGUIEvent(InputEvent&, bool)

Discussion in 'iOS and tvOS' started by kirilldyagilev, Oct 9, 2019.

  1. kirilldyagilev

    kirilldyagilev

    Joined:
    Jan 16, 2019
    Posts:
    7
    Unity Version - 2019.1.13f1
    iOS 12.0 iPhone 9,3

    Crashlytics:
    Code (CSharp):
    1.  
    2.  
    3. 0
    4. aol
    5. LinkedList.h line 199
    6. GUIManager::DoGUIEvent(InputEvent&, bool) + 199
    7. 1
    8. aol
    9. GUIManager.cpp line 119
    10. GUIManager::Repaint(int) + 119
    11. 2
    12. aol
    13. Player.cpp line 827
    14. RenderOverlays(int) + 827
    15. 3
    16. aol
    17. Player.cpp line 872
    18. PlayerRender(bool) + 872
    19. 4
    20. aol
    21. PlayerLoop.cpp line 281
    22. ExecutePlayerLoop(NativePlayerLoopSystem*) + 281
    23. 5
    24. aol
    25. PlayerLoop.cpp line 299
    26. ExecutePlayerLoop(NativePlayerLoopSystem*) + 299
    27. 6
    28. aol
    29. PlayerLoop.cpp line 356
    30. PlayerLoop() + 356
    31. 7
    32. aol
    33. LibEntryPoint.mm line 287
    34. UnityPlayerLoopImpl(bool) + 287
    35. 8
    36. aol
    37. UnityAppController+Rendering.mm line 279
    38. UnityRepaint + 279
    39. 9
    40. aol
    41. UnityAppController+Rendering.mm line 72
    42. -[UnityAppController(Rendering) repaintDisplayLink] + 72
    43.  
    44.  
    unity Crashes and Exceptions:
    Code (CSharp):
    1. Thread 0 (crashed)
    2. 0   aol                                0x00000001052e61d0 GUIManager::DoGUIEvent(InputEvent&, bool)
    3. 1   aol                                0x00000001052e608c GUIManager::Repaint(int)
    4. 2   aol                                0x00000001055d7690 RenderOverlays(int)
    5. 3   aol                                0x00000001055d759c PlayerRender(bool)
    6. 4   aol                                0x00000001055d42e8 ExecutePlayerLoop(NativePlayerLoopSystem*)
    7. 5   aol                                0x00000001055d431c ExecutePlayerLoop(NativePlayerLoopSystem*)
    8. 6   aol                                0x00000001055d4504 PlayerLoop()
    9. 7   aol                                0x00000001059854ac UnityPlayerLoopImpl(bool)
    10. 8   aol                                0x0000000104cfc784 UnityRepaint
    11. 9   aol                                0x0000000104cfc670 -[UnityAppController(Rendering) repaintDisplayLink]
    12. 10  QuartzCore                         0x00000001c3e4d574 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long)
    13. 11  IOKit                              0x00000001bfbf758c IODispatchCalloutFromCFMessage
    14. 12  CoreFoundation                     0x00000001bf8ff3e4 __CFMachPortPerform
    15. 13  CoreFoundation                     0x00000001bf926c30 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__
    16. 14  CoreFoundation                     0x00000001bf92637c __CFRunLoopDoSource1
    17. 15  CoreFoundation                     0x00000001bf921134 __CFRunLoopRun
    18. 16  CoreFoundation                     0x00000001bf9205b8 CFRunLoopRunSpecific
    19. 17  GraphicsServices                   0x00000001c1b94584 GSEventRunModal
    20. 18  UIKitCore                          0x00000001ec367558 UIApplicationMain
    21. 19  aol                                0x0000000104cf5c90 main
    22. 20  libdyld.dylib                      0x00000001bf3e0b94 start
     
  2. kirilldyagilev

    kirilldyagilev

    Joined:
    Jan 16, 2019
    Posts:
    7
    Update: It might be caused by SRDebugger. The crash doesn't reproduce without it.
     
  3. NeverTrustShadows

    NeverTrustShadows

    Joined:
    Mar 15, 2020
    Posts:
    13
    Is there any more info about this issue? Were you be able to confirm that it really has been caused by SRDebugger?
    We are having this issue right with the exact crashlog. Assuming it is SrDebugger, we deleted it and will be able to confirm it in a live game being played by millions.
     
  4. NeverTrustShadows

    NeverTrustShadows

    Joined:
    Mar 15, 2020
    Posts:
    13
    Removing SRDebugger didn't help.
    I can confirm that this issue is more related to the version of the Unity we used.
    Solved with upgrading it to 2019.4.32f1.

    I did remove SRDebugger before as well, not sure if it has any help to the problem here.