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iOS CloudBuild: iPhone6, MacbookPro 10.9.5, Unity 2017.4.15f1

Discussion in 'iOS and tvOS' started by surfcode, Jan 31, 2019.

  1. surfcode

    surfcode

    Joined:
    Oct 10, 2018
    Posts:
    15
    Keen to try out a couple of gameplay elements on a very simple early build of a game-in-development.

    Reading the information at this page: https://docs.unity3d.com/Manual/UnityCloudBuildiOS.html

    It is mentioned on the info page: "You must have an Intel-based Mac running OS X Yosemite (v10.10) or later to develop and distribute iOS apps and Mac apps."

    Currently the development computer is a Macbook Pro with OS X 10.9.5 - would this be adequate to export the correct file format - running Unity 2017.4.15f1 - to upload to the iOS CloudBuild testing platform,
    to then load to the iPhone via the Apple Development Program connection?

    If so, then it would make sense to purchase the Development Program $99 membership, otherwise it will have to wait until the development computer is running OS X 10.10 and that might not be any time soon.

    Thanks for any help or advice.
     
  2. surfcode

    surfcode

    Joined:
    Oct 10, 2018
    Posts:
    15
    Actually with the wisdom of hindsight, this question would have been much better placed on the Cloud Build forum area.