Hi there Unity Team! I try to make cloud build of one of my projects for iOS but it fails without any errors in the log. There is a link to the log I've got: https://developer.cloud.unity3d.com...ects/glass/buildtargets/dev-ios/builds/5/log/ This project was started with Unity 2017 and then moved to 2018.3. Now I develop using 2018.3.2f1 and the same version was chosen in cloud as build platform. Using latest available Xcode (also tried to specify 10.2) Using Collab as Source Control Also project contains Facebook and Gameanalytics plugins, but don't think they may cause a problems, because I already made a of builds with them included.