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IOS Cloud Build Error: ld: symbol(s) not found for architecture arm64

Discussion in 'Unity Build Automation' started by varian_wrynn_logosh, Apr 14, 2021.

  1. varian_wrynn_logosh

    varian_wrynn_logosh

    Joined:
    Oct 22, 2018
    Posts:
    5
    Hello, I am trying to get a cloud build for my ios application. But cloud build fails for some reason that i couldn't solve. Here is the error log:

    Code (boo):
    1. ld: symbol(s) not found for architecture arm64
    2. 1777: ❌;  clang: error: linker command failed with exit code 1 (use -v to see invocation)
    3. 1778: ▸ clang: error: linker command failed with exit code 1 (use -v to see invocation)
    4. 1779: ▸ warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.4.99. (in target 'GoogleSignIn' from project 'Pods')
    5. 1780: ▸ warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.4.99. (in target 'AppAuth' from project 'Pods')
    6. 1781: ! build of 'default-ios' failed. ! xcode build failed.
    7. 1782: publishing finished successfully.
    8. 1783: Finished: FAILURE
    Code (boo):
    1.  
    2. 37108: ▸ ** ARCHIVE FAILED **
    3. 37109: ▸ The following build commands failed:
    4. 37110: ▸     Ld /BUILD_PATH/Library/Developer/Xcode/DerivedData/Unity-iPhone-************************/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/UnityFramework.framework/UnityFramework normal
    I tried to change pod settings about minimum ios version in my post process script but that didn't affect anything. Any ideas about how to solve this error?
     
    Last edited: Apr 14, 2021
    dkpeak_enes likes this.
  2. starstablesimon

    starstablesimon

    Joined:
    Nov 24, 2016
    Posts:
    18
    Hi,
    I remember having this problem a month or two ago.. but dont remember the solution.
    But I think there was something else going on in the log, and ended with a generic ld exception.
    If you want, could you post the whole huge build log ?
     
  3. Desoxi

    Desoxi

    Joined:
    Apr 12, 2015
    Posts:
    195
    Did you find a fix for it? We are experiencing the same issue at the moment