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iOS cloud build error after adding Firebase SDK

Discussion in 'Unity Cloud Build' started by Bruder, Jul 13, 2017.

  1. Bruder

    Bruder

    Joined:
    Aug 9, 2014
    Posts:
    50
    HI All,

    I got iOS cloud build error working with this constellation:
    Unity ver: 5.6.2f1
    Firebase SDK: 4.0.2

    Any clue will be mostly appreciated!

    The error:
    11253: [Unity] Fatal error in Mono CIL Linker
    11254: [Unity] System.ArgumentException: Unable to find the file for the assembly named 'mscorlib, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' specified in link file '/BUILD_PATH/11sheep.theofficequest.theofficequest-ios-production/TheOfficeQuestProj/Assets/Firebase/Plugins/link.xml'. Should this assembly be in the project? Use the 'ignoreIfMissing="1"' attribute if this assembly may not always exist. ---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'mscorlib, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
    11255: [Unity] at Mono.Linker.LinkContext.Resolve (Mono.Cecil.IMetadataScope scope) [0x00047] in <fa8b4adb8d9b4daba31cfb0ed5af445d>:0
    11256: [Unity] at Mono.Linker.Steps.ResolveFromXmlStep.GetAssembly (Mono.Linker.LinkContext context, Mono.Cecil.AssemblyNameReference assemblyName) [0x00001] in <fa8b4adb8d9b4daba31cfb0ed5af445d>:0
    11257: [Unity] at Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssemblies (Mono.Linker.LinkContext context, System.Xml.XPath.XPathNodeIterator iterator) [0x00014] in <fa8b4adb8d9b4daba31cfb0ed5af445d>:0
    11258: [Unity] --- End of inner exception stack trace ---
    11259: [Unity] at Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssemblies (Mono.Linker.LinkContext context, System.Xml.XPath.XPathNodeIterator iterator) [0x00104] in <fa8b4adb8d9b4daba31cfb0ed5af445d>:0
    11260: [Unity] at Mono.Linker.Steps.ResolveFromXmlStep.Process () [0x0002b] in <fa8b4adb8d9b4daba31cfb0ed5af445d>:0
    11261: [Unity] at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext context) [0x00018] in <fa8b4adb8d9b4daba31cfb0ed5af445d>:0
    11262: [Unity] at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00019] in <fa8b4adb8d9b4daba31cfb0ed5af445d>:0
    11263: [Unity] at Mono.Linker.Driver.Run (System.Collections.Generic.IEqualityComparer`1[T] typeComparer, System.Collections.Generic.IEqualityComparer`1[T] methodComparer) [0x003e2] in <fa8b4adb8d9b4daba31cfb0ed5af445d>:0
    11264: [Unity] at Mono.Linker.Driver.RunDriverWithErrorHandling (Mono.Linker.Driver driver, System.Collections.Generic.IEqualityComparer`1[T] typeComparer, System.Collections.Generic.IEqualityComparer`1[T] methodComparer) [0x00001] in <fa8b4adb8d9b4daba31cfb0ed5af445d>:0
    11265: [Unity] at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver, System.Collections.Generic.IEqualityComparer`1[T] typeComparer, System.Collections.Generic.IEqualityComparer`1[T] methodComparer) [0x00002] in <fa8b4adb8d9b4daba31cfb0ed5af445d>:0
     
    krou and hiranotaichi like this.
  2. krou

    krou

    Joined:
    May 29, 2014
    Posts:
    1
    have the same issue at 2017.1.0f3
     
  3. GravyGaming

    GravyGaming

    Joined:
    Nov 25, 2015
    Posts:
    8
    Hey Bruder, Were you able to solve this problem?
     
  4. Bruder

    Bruder

    Joined:
    Aug 9, 2014
    Posts:
    50
    Unfortunately no, we got back to local compilation...