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iOS build's failing

Discussion in 'Unity Build Automation' started by kujo, Aug 19, 2016.

  1. kujo

    kujo

    Joined:
    Aug 19, 2013
    Posts:
    106
    For the past few days, our iOS build have been failing constantly on what appears to be the git pull. Android and WebGL builds are working, just not iOS.

    Project is set to run on latest Unity 5.x and Latest Xcode

    The error I'm seeing is below.

    Code (csharp):
    1. 1: Running Prebuild steps
    2. 2: In quiet period, build will start momentarily...
    3. 3: Removing bvr
    4. 4: Successfully uninstalled bvr-1.2.12
    5. 5: done.
    6. 6: bvr 1.2.16
    7. 7: bvr-api 0.2.6
    8. 8: prebuildstatus finished successfully.
    9. 9: Cloning the remote Git repository
    10. 10: Cloning repository ssh://git@gits@xxx/xxx/xxx.git
    11. 11: Fetching upstream changes from ssh://git@xxx/xxx/xxx.git
    12. 12: FATAL: java.io.IOException: Unexpected termination of the channel
    13. 13: at sun.reflect.GeneratedMethodAccessor301.invoke(Unknown Source)
    14. 14: at com.sun.proxy.$Proxy50.execute(Unknown Source)
    15. 15: Caused by: java.io.IOException: Unexpected termination of the channel
    16. 16: Caused by: java.io.EOFException
    17. 17: ERROR: Build step failed with exception
    18. 18: Build step 'Execute shell' marked build as failure
    19. 19: Problems occurs: nullBuild step 'Execute a set of scripts' marked build as failure
    20. 20: Finished: FAILURE
    21. 21: