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iOS builds claim 'success' but links don't work

Discussion in 'Unity Build Automation' started by hololabs, Sep 1, 2015.

  1. hololabs

    hololabs

    Joined:
    Nov 15, 2012
    Posts:
    20
    Hi All,

    I'm having a weird issue with my iOS builds using Unity Cloud Build. They used to work, but now they finish really quickly (30-60 seconds instead of 15 minutes like before) and the links don't work.

    If I click Install, I get the message "You don't have any completed builds for iOS yet."
    If I click Share, I get the message "Sorry, we couldn't find the app / build you're looking for."

    But the result shows "SUCCESS" just like my old builds.

    The log has almost nothing in it. Just: "Status: SUCCEEDED"

    Note also that Android and Web builds work fine from the updated codebase, so it's not something that has broken in the project. I can also make successful builds locally using XCode.

    Any ideas?
     
  2. patrickc

    patrickc

    Unity Technologies

    Joined:
    Jan 23, 2015
    Posts:
    67
    Are you still encountering this problem? If so, please direct message me a link to the project in Cloud Build.

    Cheers,
    Patrick
     
  3. hololabs

    hololabs

    Joined:
    Nov 15, 2012
    Posts:
    20
    Hi Patrick.

    The problem seems to have fixed itself now. But as a side note: I ended up making a duplicate of the project temporarily (while the problem was still active) and I was able to create working iOS builds with that new cloud build project. So it wasn't anything to do with the project code or Apple credentials; it was purely a Unity Cloud Build issue.

    If you still want to look into it, here's the URL for the problematic project: https://build.cloud.unity3d.com/apps/history?projectid=hololabs/lonelyneuron-unity ... look on Sept 1; you'll see several "successful" builds that were completed in 30-60 seconds, but didn't actually produce a working build.

    Thanks,
    Mike
     
  4. patrickc

    patrickc

    Unity Technologies

    Joined:
    Jan 23, 2015
    Posts:
    67
    Mike,

    Glad to hear it's working now. We'll investigate those Sept 1st builds.

    Cheers,
    Patrick