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IOS builds always fail

Discussion in 'Unity Build Automation' started by christianstrang, Sep 10, 2015.

  1. christianstrang

    christianstrang

    Joined:
    Aug 6, 2013
    Posts:
    29
    I have a working game for android and the web platform, but the ios build alwas fails. The two error messages I get are:

    13885: [Unity] Fatal error in Mono CIL Linker

    and

    13907: [Unity] Error building Player: Exception: /UNITY_PATH/Unity/Unity-5_2_0f3/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!

    on the player settings I use IL2CPP, ARM64 and .NET 2.0

    Any idea what could cause this? Searching for these specific errors via google didn't really help :/

    Untitled-1.png
     
  2. Itinerant

    Itinerant

    Joined:
    Jun 28, 2012
    Posts:
    9
    I'm having an identical issue.
     
  3. patrickc

    patrickc

    Unity Technologies

    Joined:
    Jan 23, 2015
    Posts:
    67
    We're researching this problem and think we have a line on a fix. Stay tuned.

    Cheers,
    Patrick