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iOS Builder fail with imconvert unable to open input image

Discussion in 'iOS and tvOS' started by trnq1ll0, Sep 29, 2020.

  1. trnq1ll0

    trnq1ll0

    Joined:
    Aug 30, 2019
    Posts:
    50
    Hi,

    i'am using the iOS Project Builder to build my iOS apps on Windows 10. With Unity 2019.3f6 or less it's worked all fine, but above (e.g. 2019.4.8f1) this the build fails and I get the following error in the iOS Builder console:

    Code (CSharp):
    1. imconvert: error: unable to open input image "\LaunchImage.launchimage\1024x1024" (reason: unsupported image format)
    Whats wrong here?

    Thanks in advance
     
  2. Neonlyte

    Neonlyte

    Joined:
    Oct 17, 2013
    Posts:
    516
    It is better to contact the maker of iOS Project Builder directly, rather than posting here.
     
  3. Milan-Sadariya

    Milan-Sadariya

    Joined:
    Jan 12, 2016
    Posts:
    13
    @trnq1ll0 Same issue did you find workaround
     
  4. trnq1ll0

    trnq1ll0

    Joined:
    Aug 30, 2019
    Posts:
    50
    You see this? I'am walking through it right now.
     
  5. trnq1ll0

    trnq1ll0

    Joined:
    Aug 30, 2019
    Posts:
    50
    OK. This didn't help.
    I installed Unity 2020.2.b13 but it fails again.
    But than i realized, that my iOS Builder was very old just a V3.17 so i try it with V3.28 wich also fails with a mindless error message:
    upload_2020-12-1_18-57-1.png

    But ..finally after some more repetitions of the build proccess and some additional linker flags hidden in this DOS Box (-weak_framework CFNetwork -weak_framework Foundation -weak_framework UIKit -weak_framework AVKit -weak_framework CoreFoundation -weak_framework AVFoundation -weak_framework QuartzCore -weak_framework CoreMotion)

    ..the build finishes successfully.

    Best regards
     
  6. Milan-Sadariya

    Milan-Sadariya

    Joined:
    Jan 12, 2016
    Posts:
    13
    Same issue any workaround?
     
  7. Milan-Sadariya

    Milan-Sadariya

    Joined:
    Jan 12, 2016
    Posts:
    13
    I converted my project to unity 2019.3.6f1 and it's working fine