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iOS build size more than twice of Android

Discussion in '2D' started by cbothra, Dec 25, 2015.

  1. cbothra

    cbothra

    Joined:
    Mar 14, 2014
    Posts:
    125
    Hi,

    I created a simple game for both android and iOS. Everything works fine except one thing, which is the size of the builds for both the platforms. In android its around 30 MB while the same in iOS is 98 MB.

    Any suggestion what am I doing wrong?

    Thanks
     
  2. myotoxi_com

    myotoxi_com

    Joined:
    Sep 20, 2015
    Posts:
    11
    You can see like below in Editor.log.
    http://docs.unity3d.com/Manual/LogFiles.html

    Textures 4.3 mb 36.3%
    Meshes 0.0 kb 0.0%
    Animations 70.1 kb 0.6%
    Sounds 2.4 mb 20.8%
    Shaders 3.3 kb 0.0%
    Other Assets 222.3 kb 1.9%
    Levels 213.1 kb 1.8%
    Scripts 525.7 kb 4.4%
    Included DLLs 3.9 mb 33.7%
    File headers 61.8 kb 0.5%
    Complete size 11.7 mb 100.0%
     
  3. cbothra

    cbothra

    Joined:
    Mar 14, 2014
    Posts:
    125