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iOS build Lightmap looks broken.

Discussion in 'Global Illumination' started by SamTyurenkov, Dec 20, 2019.

  1. SamTyurenkov

    SamTyurenkov

    Joined:
    May 12, 2018
    Posts:
    95
    Hi there,

    I have a Subtractive Baked Lightmap set up for my scenes.

    1) Android build active - it looks fine and doesnt have any dots on surfaces

    2) iOS build all the surfaces are covered with some dots:



    I have URP and those settings:



    What can cause such a graphical artifact on iOS? Any ideas?
     
  2. uy3d

    uy3d

    Unity Technologies

    Joined:
    Aug 16, 2016
    Posts:
    187
    Might be the compression used on iOS. You can verify that by disabling "Compress Lightmaps", although a 4K lightmap size is quite large, you may want to reduce that.
    If it's the compression, you can select the lightmap and set a specific compression scheme for the lightmaps on iOS.
     
    SamTyurenkov likes this.