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iOS Build Error

Discussion in 'Unity Build Automation' started by King-Krool, Apr 8, 2019.

  1. King-Krool

    King-Krool

    Joined:
    Nov 30, 2017
    Posts:
    2
    I updated an expired provision profile for iOS and now I get this error (from the full log):


    956: [Unity] /define:UNITY_CLOUD_BUILD
    957: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/com.unity.multiplayer-hlapi.Editor.dll
    958: [Unity] Compilation failed: 1 error(s), 0 warnings
    959: [Unity] /BUILD_PATH/Library/PackageCache/com.unity.multiplayer-hlapi@1.0.1/Editor/WeaverRunner.cs(104,39): error CS1061: Type `System.Reflection.Assembly' does not contain a definition for `IsDynamic' and no extension method `IsDynamic' of type `System.Reflection.Assembly' could be found. Are you missing an assembly reference?
    960: [Unity] /UNITY_PATH/Unity/Unity-2019_1_0b9/Unity.app/Contents/MonoBleedingEdge/lib/mono/2.0-api/mscorlib.dll (Location of the symbol related to previous error)
    961: [Unity] -----EndCompilerOutput---------------
    962: [Unity] - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll
    963: [Unity] /BUILD_PATH/Library/PackageCache/com.unity.multiplayer-hlapi@1.0.1/Editor/WeaverRunner.cs(104,39): error CS1061: Type `System.Reflection.Assembly' does not contain a definition for `IsDynamic' and no extension method `IsDynamic' of type `System.Reflection.Assembly' could be found. Are you missing an assembly reference?
    964: [Unity] /UNITY_PATH/Unity/Unity-2019_1_0b9/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.timeline/Editor/inspectors/ClipInspector/ClipInspector.cs(364,17): warning CS0219: The variable `editorClip' is assigned but its value is never used


    I don't use multiplayer and these dll files are completely foreign to me.

    Note: Building for WebGL finishes properly.