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iOS AssetBundles with iPhone and iPad

Discussion in 'iOS and tvOS' started by artrebel9, Jun 22, 2016.

  1. artrebel9

    artrebel9

    Joined:
    Dec 5, 2014
    Posts:
    7
    First I have 3 iOS devices to test: iPhone 5, iPhone 6+ and iPad Air 2 all on the same (9.3.2) iOS version.

    I have created a scene with a default cube that rotates it self on Y axis, bundled it up and uploaded the created asset bundle on the server.

    No matter the Android device it works perfectly. Downloads it and displays it as expected. The same on iPhones.

    However iPad will throw out "Unable to Decompress AssetBundle" error.
    Is there something extra special that has to be done for the iPads?
     
  2. povilas

    povilas

    Unity Technologies

    Joined:
    Jan 28, 2014
    Posts:
    427
    Please test on newest version of Unity in your release series and if this issues is still reproducible, submit a bug report.