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iOS Assetbundle size 20x larger then other platforms

Discussion in 'iOS and tvOS' started by Anemor2000, Aug 1, 2017.

  1. Anemor2000

    Anemor2000

    Joined:
    Jun 12, 2015
    Posts:
    39
    Our game uses pixel art, 16bit uncompressed assets. After noting that the ios bundle was 20x larger then android or windows, we made a test only containing a few assets.
    We have 8 tiny sprites (pixel art) with compression settings of
    - Android and IOS : RGBA 16 bit
    - Windows :ARGB 16 bit

    asset bundles size :
    - Android : 12k
    - Windows : 12k
    - iOS : 144k

    It seems like there is absolutely no compression being done for iOS. Im surprised this is not more documented then that actually.

    Any help really appreciated
     
    Regone likes this.
  2. bachirk

    bachirk

    Joined:
    Mar 9, 2014
    Posts:
    16
    Same issue here... did you end up finding the cause of this or any clues you can share?

    thanks
     
  3. pixelsplit

    pixelsplit

    Joined:
    Sep 16, 2013
    Posts:
    173
  4. User340

    User340

    Joined:
    Feb 28, 2007
    Posts:
    3,001
    PVRTC requires the images to be square and power of 2.