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[iOS] ARCore on iOS dont work (white screen camera)

Discussion in 'ARCore' started by Gaz-Games, Jul 19, 2018.

  1. Gaz-Games

    Gaz-Games

    Joined:
    Jul 15, 2014
    Posts:
    2
    Hi,

    I followed all the instructions described here (https://developers.google.com/ar/develop/unity/quickstart-ios) to use ARCore on iOS.
    After compiling the app works normally on my iPad, however the ARCore camera is always white and tracking don't works. Has anyone had this problem yet?

    * I don't need/use cloud anchors

    Technical details:

    OSX Version: macOS High Sierra 10.13.6
    XCode Version: 9.4.1
    Cocoapods Version: 1.5.3
    Unity Version: 2018.1.7f1
    iPad Model 2017 iOS Version: 11.4.1
    Unity ARCore Plugin Version: 1.3.0
    Unity ARKit Plugin Version: 1.5

    Already Double-checked common questions:

    * Cocoapods is installed correctly, no errors occurred during the build process.
    * In XCode I'm compiling the application with the .xcworkspace project rather the .xcodeproj
    * My iPad is model 2017 and runs ARKits apps normally
    * Same version of app run normally on Android
    * Unity -> Project Settings -> Architecture is set to ARM64
    * Unity -> Project Settings -> Target min iOS version is set to 11
    * There is no information or error in the console during application execution on iOS.
     
  2. Ace-Mccloud

    Ace-Mccloud

    Joined:
    Jul 25, 2018
    Posts:
    1