Hi, I followed all the instructions described here (https://developers.google.com/ar/develop/unity/quickstart-ios) to use ARCore on iOS. After compiling the app works normally on my iPad, however the ARCore camera is always white and tracking don't works. Has anyone had this problem yet? * I don't need/use cloud anchors Technical details: OSX Version: macOS High Sierra 10.13.6 XCode Version: 9.4.1 Cocoapods Version: 1.5.3 Unity Version: 2018.1.7f1 iPad Model 2017 iOS Version: 11.4.1 Unity ARCore Plugin Version: 1.3.0 Unity ARKit Plugin Version: 1.5 Already Double-checked common questions: * Cocoapods is installed correctly, no errors occurred during the build process. * In XCode I'm compiling the application with the .xcworkspace project rather the .xcodeproj * My iPad is model 2017 and runs ARKits apps normally * Same version of app run normally on Android * Unity -> Project Settings -> Architecture is set to ARM64 * Unity -> Project Settings -> Target min iOS version is set to 11 * There is no information or error in the console during application execution on iOS.