Got a little problem with my app size which seems to explode when I upload to the app store, at least it warns me that it is above download limit and shows the size as 230mb. This is an update, it was originally made in Unity 4/ 64bit/il2cppand had a size around 100mb. The Android version of the app comes out around 85mb. Used Assets Breakdown: (using build report tool) Textures: 42mb Sounds 20 Scenes 15mb File Headers 15mb Other Assets 12mb Meshes 5.6mb System DLLs 4mb Shaders 4mb Scripts 1mb Animations 0.5mb I have stripping and bitcode enabled. Has anybody encountered this and can suggest a solution...or does the store simply give the wrong size after upload?
How long has it been since you last updated. There was a change a while back where the iOS App Store changed the figure from download size to installed size, which is a lot larger. Also, check the installed size per device, as this is usually smaller. You'll find the figures on App Store Connects. You don't say what version you are using now.