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iOS app enormously much larger after installing than it is on Android.

Discussion in 'iOS and tvOS' started by wmjosiaherikson, Dec 15, 2017.

  1. wmjosiaherikson

    wmjosiaherikson

    Joined:
    Nov 21, 2014
    Posts:
    3
    Hi all,
    We at Hampshire College just made a game, on the app store, called "Project IONA". The .ipa and .apk files are similar sizes, 77.6MB and 71.8MB respectively. After installing, Android typically says it's using around 90MB of disk space, which makes sense. iOS, on the other hand, says it's using... are you sitting down? .... 925MB. Has anyone seen this kind of thing before? I don't see how it's even possible for an app to be more than 10 times bigger after installing. Where should we start looking to track this down? We left our sprite importers on default settings in Unity 2017.1, and build settings says LZ4HC compression is being used. We do have a couple of small .wav files but I can't imagine that accounting for this. Thanks in advance for any ideas.