Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

iOS App crashes on launch, Metal related

Discussion in '2017.2 Beta' started by User340, Oct 6, 2017.

  1. User340

    User340

    Joined:
    Feb 28, 2007
    Posts:
    3,001
    Anyone else experiencing this? Here is the log:

    2017-10-05 23:45:55.262317-0700 shotpro[4738:4825318] -[MTLRenderPipelineDescriptorInternal validateWithDevice:], line 2400: error 'No valid pixelFormats set.'
    -[MTLRenderPipelineDescriptorInternal validateWithDevice:]:2400: failed assertion `No valid pixelFormats set.'
     
  2. Mantas-Puida

    Mantas-Puida

    Unity Technologies

    Joined:
    Nov 13, 2008
    Posts:
    1,864
    Please submit a bugreport with repro project.
    Thanks!
     
  3. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,471
    Instructions, how Unity Technologies wants us to submit bug-reports, can be found here:
    https://unity3d.com/unity/qa/bug-reporting

    Additionally, posting the bug-report Case number once you received the confirmation email, helps Mantas to find your bug-report faster.
     
  4. User340

    User340

    Joined:
    Feb 28, 2007
    Posts:
    3,001
    The reason I haven't done that yet is because I can't seem to reproduce it in a small project, the issue just doesn't happen. So far I have only noticed it in a big project.