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iOS App crashes on launch, Metal related

Discussion in '2017.2 Beta' started by User340, Oct 6, 2017.

  1. User340

    User340

    Joined:
    Feb 28, 2007
    Posts:
    3,001
    Anyone else experiencing this? Here is the log:

    2017-10-05 23:45:55.262317-0700 shotpro[4738:4825318] -[MTLRenderPipelineDescriptorInternal validateWithDevice:], line 2400: error 'No valid pixelFormats set.'
    -[MTLRenderPipelineDescriptorInternal validateWithDevice:]:2400: failed assertion `No valid pixelFormats set.'
     
  2. Mantas-Puida

    Mantas-Puida

    Joined:
    Nov 13, 2008
    Posts:
    1,864
    Please submit a bugreport with repro project.
    Thanks!
     
  3. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,619
    Instructions, how Unity Technologies wants us to submit bug-reports, can be found here:
    https://unity3d.com/unity/qa/bug-reporting

    Additionally, posting the bug-report Case number once you received the confirmation email, helps Mantas to find your bug-report faster.
     
  4. User340

    User340

    Joined:
    Feb 28, 2007
    Posts:
    3,001
    The reason I haven't done that yet is because I can't seem to reproduce it in a small project, the issue just doesn't happen. So far I have only noticed it in a big project.