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iOS app crash on launch screen

Discussion in 'iOS and tvOS' started by Grazer2, Oct 17, 2021.

  1. Grazer2

    Grazer2

    Joined:
    Jun 20, 2011
    Posts:
    86
    Hello. I'm building using UCB. Since a few days ago the resulting builds crash after maybe 0.5s right at the launch screen seemingly before the game actually starts. Happens on Unity 2019.4.30 but also on Unity 2020.3.18. Strangely I can revert the project to a version that previously worked, but it still keeps crashing when I rebuild in UCB now. It does not, however, crash when I build the same project locally. The MacOS console app gives me the following error on launch:

    Error loading /var/containers/Bundle/Application/xyz/My.app/Frameworks/UnityFramework.framework/UnityFramework: dlopen(/var/containers/Bundle/Application/xyz/My.app/Frameworks/UnityFramework.framework/UnityFramework, 0x0109): dependent dylib '@rpath/FBSDKCoreKit_Basics.framework/FBSDKCoreKit_Basics' not found for '/private/var/containers/Bundle/Application/xyz/My.app/Frameworks/UnityFramework.framework/UnityFramework'. relative file paths not allowed '@rpath/FBSDKCoreKit_Basics.framework/FBSDKCoreKit_Basics'

    Anybody got any idea on this? Thanks!
     
  2. andreasboyekiloo

    andreasboyekiloo

    Joined:
    Oct 1, 2014
    Posts:
    2
    We are experiencing the exact same thing. Did you manage to find a solution?
     
  3. unity_vyWZ1N9_V3yfsw

    unity_vyWZ1N9_V3yfsw

    Joined:
    Oct 11, 2021
    Posts:
    1
    Same issue here. Did one of you find a solution?
     
  4. lg_xulin

    lg_xulin

    Joined:
    Oct 27, 2021
    Posts:
    1
    check unity-iphone build phases dependencies is empty.