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[IOS][Android] offroad game

Discussion in 'Works In Progress - Archive' started by faqmoroz, Feb 23, 2015.

  1. faqmoroz

    faqmoroz

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    Apr 6, 2014
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    23
    Hello, now I'am making some offroad game, now without title.
    So there is damagable ground (still needs to work with).
     
  2. Huruffus

    Huruffus

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    Apr 12, 2014
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    Its very interesting. Would to see more!
     
  3. faqmoroz

    faqmoroz

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    Apr 6, 2014
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    Done new code for ground. It's more optimized and as i think goves better effect. But there is some strange bug - when car not moving verticles start to grow up.
     
  4. khos85

    khos85

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    Jul 21, 2013
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    It looks nice so far! I made a rock crawler game which is doing ok on google play, I found that adding all the scenery really pushes mobile devices performance wise, will you have big scenes to drive around in, similar to spintires maybe?
     
  5. faqmoroz

    faqmoroz

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    Apr 6, 2014
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    For now I thinking about one big location, maybe 1x1 km.
    In my experience about 50k tris and about 100 drawcalls are normal for devices with same power like iphone4s.
     
  6. khos85

    khos85

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    Nice, I'd be interested in testing this once you have a build for android :)
     
  7. theANMATOR2b

    theANMATOR2b

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    Jul 12, 2014
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    Back home we called that Stuck in the Rut! :) I grew up in the mountains.
    A title with Rut in it would be cool.
    The dynamics/physics are very interesting. Is the concept to eventually base the "damage-ability" off the ground type/model/tag type i.e. rocks gravel, mud, hard surface, wet surface, snow, sand?