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Mobile [iOS][Android] Crash after multiple scene loads - Fatal signal 11 (SIGSEGV), code 1

Discussion in '5.4 Beta' started by darkForester, Mar 18, 2016.

  1. darkForester

    darkForester

    Joined:
    Sep 19, 2013
    Posts:
    80
  2. Alex-Lian

    Alex-Lian

    Guest

    It's on it's way - keeping the backports in sync is not something that comes for free for us - so it takes a little time. Can't promise when, but it's being worked on.
     
  3. phil-Unity

    phil-Unity

    Unity UI Lead Developer Unity Technologies

    Joined:
    Nov 23, 2012
    Posts:
    1,226
    Double checked, and i'm 95% positive the fix landed in our internal 5.4 branch Friday so *should* be in the next beta. Feel free to message me if i'm incorrect :).
     
  4. darkForester

    darkForester

    Joined:
    Sep 19, 2013
    Posts:
    80
    It doesn't appear to be in the b11 build release notes. Could you confirm if it did indeed make it in, because we are still receiving crashes related to that issue.
     
    MrEsquire likes this.
  5. phil-Unity

    phil-Unity

    Unity UI Lead Developer Unity Technologies

    Joined:
    Nov 23, 2012
    Posts:
    1,226
    I now know all our stuff landed in b12 (thought it was b11 :( )