Hello ! I have a scroll view in my project on iOS which work fine in my editor but not in the build. The content of the viewport doesn't hide when I scroll down Do you have some idea to resolve my problem ? I saw this post : https://forum.unity.com/threads/unity-4-6-mask-not-working-in-ios.269390/ but I cannot find the option "Use 24-bit Depth Buffer". Thank you in advance !
I find the solution In project setting >> Player >> resolution and Presentation >> uncheck the option "Disable Depth and Stencil".
I have this same error with iOS. Someone has another solution besides unchecking the option Disable Depth and Stencil?
Using RectMask2D component instead of the Mask component has solved this issue for me. According to documentation, RectMask2D has below limitations and advantages: The limitations of RectMask2D control are: * It only works in 2D space * It will not properly mask elements that are not coplanar The advantages of RectMask2D are: * It does not use the stencil buffer * No extra draw calls * No material changes * Fast performance